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Cosmic Imitator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #25 | 2.239 | 2.625 |
Presentation | #33 | 2.239 | 2.625 |
Overall | #36 | 2.168 | 2.542 |
Originality | #40 | 2.025 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
State machine for the enemies using nodes as different behaviours.
If Generative AI tools were employed, how did you use them in your game?
None
What game engine is your game built in?
Godot
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Comments
Indeed a very large difficulty spike! But fun game anyway :)
Holy moly the difficulty ramps up REALLY quick haha. At first I was like, this is chill, easy no problem, then after the 3rd enemy arrow died they all just started showing up and messed up my arrow ship! For some reason the way the enemies moved seemed like they were pivoting around me way to much, like I couldn't out maneuver them at all, it felt slightly unfair. I think some adjusting in the way the movement works so that its got more of an asteroids feel to it, will help fix the balance of fairness. They were super accurate too. Really f'd my sh*t up quick. Fun!