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Stack the Past's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #35 | 1.888 | 2.800 |
Presentation | #44 | 1.618 | 2.400 |
Originality | #44 | 1.483 | 2.200 |
Overall | #44 | 1.663 | 2.467 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
I implemented in the level generation on a simple manner in which the level can generate a little piece of ground and osbtacles for the player and bots to walk in
If Generative AI tools were employed, how did you use them in your game?
I did not use them
What game engine is your game built in?
Unreal
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Comments
The first time I tried it, one of the enemies got stuck on the wall. When I checked back on this page I noticed the other comment mentioning that trying again worked. I did not encounter this bug when trying the game a second time. My best guess is that they are spawning too close to the wall. Still, I had fun playing it and it was an interesting concept. It worked well other than that one bug.
Worked fine for me, except I couldn't hit the enemy that was on the top of the wall? I couldn't figure out how to get up there or how to shoot up and destroy them. I liked the clone effect, I could see it getting more intense if you have more clones and enemies in later stages too!
Played it again and it seems it was just a bug during that first run. You do indeed get lots of clones and it does get more intense. Though it gets a little too easy once you have a ton of copies of yourself. Maybe introducing some new tougher enemies or a timer on the clones would help! Very fun to play!