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A jam submission

Stack the PastView game page

Submitted by 3L10 (@ElioValenzuela6) — 2 hours, 40 minutes before the deadline
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Stack the Past's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#351.8882.800
Presentation#441.6182.400
Originality#441.4832.200
Overall#441.6632.467

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement AI in your game?
I implemented in the level generation on a simple manner in which the level can generate a little piece of ground and osbtacles for the player and bots to walk in

If Generative AI tools were employed, how did you use them in your game?
I did not use them

What game engine is your game built in?

Unreal

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Comments

Submitted

The first time I tried it, one of the enemies got stuck on the wall.  When I checked back on this page I noticed the other comment mentioning that trying again worked.  I did not encounter this bug when trying the game a second time.  My best guess is that they are spawning too close to the wall.  Still, I had fun playing it and it was an interesting concept.  It worked well other than that one bug.

Submitted

Worked fine for me, except I couldn't hit the enemy that was on the top of the wall? I couldn't figure out how to get up there or how to shoot up and destroy them. I liked the clone effect, I could see it getting more intense if you have more clones and enemies in later stages too!

Submitted

Played it again and it seems it was just a bug during that first run. You do indeed get lots of clones and it does get more intense. Though it gets a little too easy once you have a ton of copies of yourself. Maybe introducing some new tougher enemies or a timer on the clones would help! Very fun to play!