Fun game, I like the AI decision making :) I’d enjoy an interactive tutorial but I understand that wasn’t possible in the short span of the jam :)
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Intergalactic Mecha-Gladiator Network's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #12 | 3.305 | 3.875 |
Overall | #19 | 2.949 | 3.458 |
Originality | #20 | 2.985 | 3.500 |
Presentation | #25 | 2.558 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
The AI opponent selects a unit semi-randomly and uses a very simple utility AI to decide where to move it. It also uses RNG to decide if it wants to instead save a command point or two for the next turn. It rates the utility of each possible space a unit can move to based on a few factors: the x coordinate (so they tend to move toward your side of the arena), the base 'heat' value of the cell, if there is an objective zone on that cell, if it can attack a unit, and a RNG value to give a touch less predictability.
If Generative AI tools were employed, how did you use them in your game?
n/a
What game engine is your game built in?
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