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A jam submission

HexamentView game page

Combine. Remake. Destroy.
Submitted by Hexblue, Willybb — 5 hours, 40 minutes before the deadline
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Hexament's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.0414.667
Most Creative World#1n/an/a
Overall#23.5364.083
Graphics#24.0414.667
Theme#32.8873.333
Gameplay#33.1753.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is this a Remix/Remake?

Yes

If so, please share what your starting 'ingredients' were in your new recipe.
Used a lot of the sprites and music from Septa Prima. Adapted the alchemy jam sprite as a new element (Renewal) which sits between Fire and Earth, at both the beginning and end of the elemental spectrum. Appropriately for the jam, it represents the creation of something new from pieces of something old, connecting past to future.

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Comments

Submitted

Im conflicted on the gameplay. It's very neat to combine the shapes together to unlock hexes and throw spells at the enemies, but playing felt very unintuitive. I did not like the large text dump of a tutorial at the start and i REALLY dont like having to reference the list on the left to find out which shapes are capable of combining. I found that for the orbs, you could combine the ones that had a line through with with the ones that did not and that was consistant. For the hexes i found no such pattern so i have to break my flow constantly to reference the list. It would be lovely if the hexes followed an easy to remember visual pattern the way the orbs did. If i where to play the game often enough the patterns would become intuitive eventually but as a new player i found it very irritating having to look at that list. But the core of what you have here is very interesting. I could see someone taking time to optimize their gameplay and find efficient patterns so they would not have to refresh too often.

Visuals where pleasant to look at and functional. I dont have much to say about them

Music was excellent, very funky.

Theme felt very flimsy, the game had some orbs but very few wishes. your redesigned wish orb asset looked very slick tho

HostSubmitted

Wow super cool concept and executed really well!! Love the music,  the soundtrack was excellent, and I liked the visual style you brought to the 'wish orb'.  Really nice work on the whole UI and interactions.

I'm not a big puzzle gamer so the tutorial was kind of a lot to absorb all at once, but I managed to figure it out after a bit of trial and error. The reference chart on the left was really helpful. I was a bit confused about unlocking elements and so I used the 'Refocus' a bit too much at first, but then I found out I can unlock them by combining nearby elements. Still kinda difficult to do everything I needed to do before the enemy attack phase, so I didn't survive super long. I also had a bit of trouble figuring out the multi-colored element for the magic missile, but overall it was easy to understand the spellcasting mechanic which was really interesting!

I liked how there were multiple avenues to attack and figure out the optimal decisions based on the enemy HP. Do I go for a straight attack or use a few turns to charge up a spell? My only trouble was resource management and keeping the board unlocked. Quite a challenging puzzle game!

This is also a small detail but one animation made it harder to follow what was happening on the board as the combining wasn't happening where my cursor (and therefore my eyes) were focused. This might help with readability to show the combined element exactly where the player is already looking, then slide in the orbs to fill the gap (mockup of my suggestion vs how it is in game currently)


My only other wish was that the 'wish orb' tiles acted more like wild cards that could be used to cast any spell! Right now they felt a bit more like a dud/blocked element since I didn't have any spells that could utilize them.

Awesome entry and great job!!!!

Developer (1 edit) (+1)

Thank you so much for playing the game, and especially for the feedback. I actually went ahead and implemented your suggestion about the element combination visual, and it's now in the game. :) https://hexblue.itch.io/hexament/devlog/809273/minor-qol

I'd have to think extensively about the suggestion regarding the Wish Orb element in terms of game balance. I appreciate the suggestion all the same.