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Im conflicted on the gameplay. It's very neat to combine the shapes together to unlock hexes and throw spells at the enemies, but playing felt very unintuitive. I did not like the large text dump of a tutorial at the start and i REALLY dont like having to reference the list on the left to find out which shapes are capable of combining. I found that for the orbs, you could combine the ones that had a line through with with the ones that did not and that was consistant. For the hexes i found no such pattern so i have to break my flow constantly to reference the list. It would be lovely if the hexes followed an easy to remember visual pattern the way the orbs did. If i where to play the game often enough the patterns would become intuitive eventually but as a new player i found it very irritating having to look at that list. But the core of what you have here is very interesting. I could see someone taking time to optimize their gameplay and find efficient patterns so they would not have to refresh too often.

Visuals where pleasant to look at and functional. I dont have much to say about them

Music was excellent, very funky.

Theme felt very flimsy, the game had some orbs but very few wishes. your redesigned wish orb asset looked very slick tho