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A jam submission

HitWitch Alhpa @S!F End of Semester GameJam 3View game page

Submitted by Traveler — 11 hours, 5 minutes before the deadline
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HitWitch Alhpa @S!F End of Semester GameJam 3's itch.io page

Results

CriteriaRankScore*Raw Score
Theme 2 -#13.3333.333
Theme 1 -#43.8333.833
Graphics#42.6672.667
Audio#51.1671.167
Gameplay#52.5002.500
Overall#52.5002.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Christopher Lucas
Zak Theaker
Jordan

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Comments

Submitted

The game was good but I didn't manage to finish it :/.


I have a few problems with the game.

1. The spells did go to the middle of the screen

2. you could get detected from behind the knights

3. No sprint button

4. Hit detection was a bit buggy


things I liked.

1. Multiple spells

2. The reuse of game assets from other games

3. The plot being explained

4. CONTROLES ON THE MAIN MENU OMG THANK YOU


Overall the game was good for the part I got to play and we did only have 3 days to work on it so I recon it turned out pretty good.

HostSubmitted

Great game guys, you guys should be very proud! I thoroughly enjoyed playing this game, playing it actually gave me a Dishonored vibe. It took me a few play throughs to figure out how to complete the game which I think is one of the things that contributed to that. Another thing I liked was being spotted by the Jester, gave me a good giggle! The art style for the game is consistent and I thought it was done very well.

In terms of potential improvements, here are some points to consider.

1. The hit colliders on the targets were unclear, sometimes the projectile would travel straight through the enemy and other times it would kill them.

2. The line of sight for some of the enemies was unclear. Sometimes I would get spotted by a knight without knowing how. I feel like they could see me through colliders sometimes.

3. In terms of the level there are some gaps in the actual geometry. A passover of the level should be made to ensure that there are no gaps in the geometry, and you should change the camera to render a solid colour (like black) rather than the skybox which will also help to hide these gaps.

4. The lack of audio detracted greatly from the game, adding some audio would have brought it to life a lot more.

5. The enemy's should be made to react to things like chandeleirs falling and when you finally take out the bride and groom and have to escape. This would have added extra engagement to the game, particular the end.

6. Many of the meshes would overlap, the rendering order of the camera should be revised to prevent this. The geometry of models should also be revised to ensure there is no onion skinning.

Submitted

I liked the concept of this game, though is it me or are you not able to find the tagets after they move down the stairs?

the spell were a little out of focus but we could be a wacky old witch haha, the models had a mice texture but they were not flush together so i could see out of the map.

all in all a really nice game to play