At first I got so lost on how to play but after committing face keyboard I found out the keys and also figure out how to AI works.
the only problems I had was not being able to find the last key so I couldn't complete the game, the turn sensitivity was very fast and lastly the movement sway was a bit nauseas.
The AI was really cool but easily exploitable by yeeting yourself through the map at full speed.
Overall the mechanics were really cool and I know you spent a long time UV unwrapping so you had less time for gameplay.
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Haunted Castle Sabotage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.500 | 3.500 |
Theme 2 - | #2 | 3.167 | 3.167 |
Theme 1 - | #2 | 4.000 | 4.000 |
Graphics | #2 | 3.333 | 3.333 |
Gameplay | #3 | 2.833 | 2.833 |
Overall | #4 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Joshua Ferguson
Comments
i liked this game even i couldn't get past the first floor, the voice over that was there was a nice touch.
that day unwrapping paid off haha
Haunted Castle Sabotage is a very spooky game the sound was amazing and definitely made an excellent atmosphere for this kind of game. the camera controls were a bit shaky at times and made it hard to click on certain items, the lever at the stairs was not accessible the way that was i believe supposed to as the stairs might of been to low for the character to get through, but there was a glitch were you could gain access to it through the other side of the wall, the ghost detection radius for finding the player is a bit large that isn't a huge issue. In conclusion this game a spooky but the stair lever might make it appear that the player can no longer move forward in the game progression.
Thanks for the feedback man! So you can actually crouch using left control to get to the second lever in the game. Thank you for the feedback though, I completely missed the interaction through the wall though! The enemies are a bit hard, I refined the code right at the end of the jam but didn't get time to refine the line of sight values :(
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