Play A Powerful King
A Powerful King's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.286 | 3.600 |
Gameplay | #2 | 2.921 | 3.200 |
Theme 1 - | #3 | 3.834 | 4.200 |
Graphics | #3 | 2.921 | 3.200 |
Theme 2 - | #3 | 2.739 | 3.000 |
Audio | #4 | 2.739 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Mitchell Heath
Jeremy Farrugia
Ewan Zimmermmann
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Comments
Great job guys, this was a very entertaining game! I thought that the overall gameplay was done very well, and I found myself having a good ol' chuckle at the context and story of the game. The context actually reminded me of an episode of Garth Marenghi's Darkplace called 'Scottish Mist'. The mechanics are tight and I personally did not encounter any gameplay bugs that I noticed.
In terms of things that could use some improvement, I have come up with the following points.
1. The UI for the menu does not scale correctly, I suspect this was due to it probably being the last thing implemented and the canvas scaler was not adjusted to scale with screen size.
2. The kings speech was hard to read, not due to the actual content but I think the font made it hard to interpret some letters.
3. The movement controls were a little awkward being completely centred around the mouse cursor position, it would have been better to have only the characters rotation based on the cursor position.
4. The player attacking was a bit slow and I think could have been slightly faster. This is especially true for the spin attack (or at least the charging of the spin attack).
5. It was difficult to tell which enemies were attacking you when then were lots on the screen at once.
6. The models for the enemies/characters could have been contextualised better, they were the only thing that seemed to be a bit out of place for the setting as a whole.
I really liked this one, though the idea that you may never be able to win it is a bit daunting.
the spin attack was mentioned in the instructions, but not that it had a charge to it in order to use it, but all good found that out, the only other thing was if the player ran into the mouse it did this spin of its own.
A Powerful King was very entertaining even if i couldn't understand what the king was saying, the sound was very nice and definitely fit the battles, i liked the little hats and singular arms given to these little guys with a thirst for blood but there is one or two things that i think might make it a tad more enjoyable
- the beginning screen was not properly fitted to a standard screen so i couldn't even read the controls when i wanted to know them so i had no idea about the spin attack until my 2nd attempt where i accidentally began it.
- the controls for movement also were a bit hard to manage i wouldn't say that they were bad but it just felt weird for the player character to move allover the joint without my really understanding how, i eventually figured out moving forward and back along with strafing but i believe that if you were to base the movement of the player from the angle of the camera it might yield better and more fluent control.
- i am a little unsure how this would be classed as sabotage but that might of been explained in the Ye old English dialog that the king was speaking with, not an issue but an observation.
overall "A Powerful King" is a fun little crusade against a assumed tyrant orange pill.