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Which language will you use?

A topic by fellow-pablo created May 05, 2023 Views: 295 Replies: 6
Viewing posts 1 to 7

I think that C++ is the most common approach. But I'm also considering Kotlin (as my main language), Rust (as a great alternative for C++) and Python (a lot of prebuilt solutions).
I'm also thinking about the way to deliver the game (I'm thinking about the WebGL build).

cpp + win32 for boilerplate. c for everything else.

Host

I would recommend Javascript and HTML(for web build) or Python or maybe C/C++

Submitted

Imma use VB.NET.

And the Spectre Console library.

And my own Console.Beep based music "library".

i think python's best, becuase it has built-in function's for text based stuff.

Deleted post
Submitted

rpg maker mv / javascript