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WtKTotF's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - How enjoyable/replayable is it? | #9 | 2.956 | 3.100 |
Presentation - How does it look/feel? | #9 | 3.528 | 3.700 |
Overall | #10 | 2.956 | 3.100 |
Creativity - How original is the idea? | #12 | 2.384 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great work with those animations! I was staring at little details all the time, couldn't get above 1000 meters ;-) Also I like colors and whole athmospheric thing, music and effects are good too. Solid stuff.
Nice! Reminds me of barbarian roller rally!
Nice work! Super chill experience, great after a long day of work.
The amount of time you have to make the decision to jump is just right and the timing of the guitar hits was pretty intuitive.
I love the character’s hair blowing in the wind.
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Thank you! The hair blowing in the wind was to make it look like you’re actually moving, together with the wheel rumbling. The jumping time was actually incidental, it slaebs the new obstacle almost instantly after the other one goes off screen, yet it works surprisingly well.
I really liked the atmosphere and general vibes with a relaxing music and hitting everything with an electric guitar. Very nice
Took me a while to reverse the process of attacking obstacles and trying to jump enemies! That said, the crate is a sneaky one... Would be nice if you could take more than one hit, maybe take successive damage. That gives the player the opportunity to try to do better without restarting completely every time.
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I thought about adding a life system and bonus pickups but the code was already getting kind of messy..
I got into a zen-like state with this game. The music was relaxing. Lost at 3055 meters because I got distracted by something in my house. Love the FLCL inspiration.
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3055 is quite a lot! It’s easy to just keep playing when you get into it, happened to me too when testing sometimes..