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Everything Hurts aka No Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 2.630 | 3.143 |
Sound Design | #20 | 1.793 | 2.143 |
Overall | #22 | 1.817 | 2.171 |
Fun | #23 | 1.315 | 1.571 |
Innovation | #24 | 1.434 | 1.714 |
Art Style | #24 | 1.912 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The 3D models for a 7 day jam made from scratch were very impressive, unfortunately, I couldn't really see what the "game" part was. The mechanics that were in place were solid, perhaps some more instruction for the player would help. Great effort.
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Comments
I felt the pain. More time could have helped for sure.
Yeah I as needed only like one more day ๐
Better then any EA game made after the year 2010.
๐
The blood dripping from the mouse cursor was a nice touch. No time is a real pain!
Thank you! Yeah... The Jam started at 2 o'clock on Friday and I was at work so I have started working in the evening after work and finishing on Thursday evening because I was at work on Friday when Game Jam was finished ๐ so basically I had one day less... In my opinion the Game Jam should start like 8pm or 9pm so people who are working can start and finished on time. But anyway it was a great experience as I made everything from scratch (just not sounds and UI graphics) and some of the things I was doing for the first time ๐ I needed more time only for make some levels and maybe few more traps so like 1-2 days more ๐
Totally relate, the jam started at 1am on Saturday for me and also had a full work schedule during the week!
That's the great part of making a Jam game, once your done, you can look back and think about what you've learned and what you would do different next time and you may even learn what shortcuts and corners you can cut to make things quickly.
You're right, nothing hurts like having no time to make a game.