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The Skeleton Menace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 2.292 | 2.292 |
Overall | #11 | 2.208 | 2.208 |
Art Style | #11 | 2.375 | 2.375 |
Sound Design | #13 | 2.000 | 2.000 |
Theme | #14 | 2.375 | 2.375 |
Innovation | #15 | 2.000 | 2.000 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
fun game i loved the upgrades and the shooting mechanics and the art style of the Bow upgrades UI and the movement freedom you have in the map.
but idk why the game kept crashing on wave 5 but i kept opening it and then i found if i dont jump or move before the wave start it will not crash.
i didn't love the shooting sound after you apgrade to shoot many times it is louder than the music and can't find an option to lower it or mute the game sound.
also i felt it was easy and not having more to it like different enemy that hard to shoot it, but it was satisfying to shoot and kill this enemies after you get 10 arrows per shoot and 0.4 fire rate >:)
oh also i found a bug in your enemies :) ( i love it when i find bugs in games >:) ) they sometimes stuck on their spawning on the ground and just keeps running in their place.
anyway it was fun to play and simple the controls was so good and from my opinion i think you got the theme for enemies swarming into your castle to attack it.
so GJ :)
Wow thank you for the detailed feedback! :)
Thanks for finding bugs! I think I have fixed the path finding issue now.
And I agree with the sound becoming too loud, I'm going to cap the rate at which a sound can repeat.
I'm not sure about the spawning issue, my old code was such a mess! I've rewritten the whole thing now and it's much better.
I appreciate your comment. :)
Great game ! I enjoyed killing skeletons and upgrade my bow !
It could really become a good game if you were to add more variety of ennemis and more weapons obtainable I guess ! I would love to see some zombies for instance, that would regain health by dealing damage, and we may have a hammer as a weapon, that would deal zone damages !
I hope you'll keep working on this game, good job ! :)
Thanks! So glad you enjoyed it. :)
Those are such great ideas! Zombies that have life steal sounds so cool, I think I might add that in. :) And I actually do have plans for aoe hammer attacks. haha, great minds think alike!
I'm going to keep working on this for sure. Thank you for the kind words and suggestions!
Great game! I really enjoyed playing it, It was pretty easy though.
Thanks! :) Ya I decided to make it too easy rather than too hard. Wish I had more time to tweak stuff and add more enemies. I've already implemented a new spawning system and am making some elite skele bois!
Noice
Look in the lower right hand corner. There's a secret.
Very cool and ambitious game! I really liked the idea of protecting the castle and the upgrade system. I also enjoyed the large map and the fact you could just walk over to where the skeletons spawned. To make the game more interesting you should obviously add more enemy types and maybe even more upgrades. You could add a fire or lighting arrow or something like that. Instead of just stat buffs you could have made a skill tree, but obviously that would be too much for the timespan. Overall awesome job!
Thank you! :) Awesome ideas! I had some of those in mind, but I totally forgot about different arrow types. Lightning arrows sound so cool. Thanks!
Nice game! I felt like Robin Hood with a machine gun after some upgrades! hahaha
After the jam you could add more enemy types. It would be nice to keep developing the game!
Thanks! haha glad you enjoyed it. :)
Ya I originally was going to have waves of different types of enemies, mini bosses, and bosses. As well as upgrading your castle walls, soldiers, archers, and defense turrets and more. But ya a little ambitious for a 3 day jam. Just not enough time. I think I will continue developing it.
Really cool ambience! So satisfying to kill all those skeletons. Maybe the mouse sensibility could be higher
Thanks! :)
Ya I turned it up a bit just before upload, maybe i should've turned it up higher or put a sensitivity slider in. Alas, so little time.