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Hell No !'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative Use of Jam Theme - "It is not a bug" (30%) | #52 | 1.818 | 1.818 |
Fun Gameplay (30%) | #52 | 1.636 | 1.636 |
Compelling Audio (10%) | #52 | 1.455 | 1.455 |
Overall | #54 | 1.705 | 1.705 |
Visual Presentation (30%) | #57 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Your Backtrace Project URL
https://gamejh.sp.backtrace.io/p/backtracegamejam2021/triage?aggregations=((guid%2Cunique)%2C(classifiers%2Chead))
Describe How Your Entry Fits the Jam's Theme
A third person player with a suite that can perform the following : it can create a bug sitution in the scene while there is no bug , the player use it to fake his enemies and make them follow a frozen copy of him while he run away and then explode his copy killing with it his enemies .
Did you create all of your art/sound/music as a part of the game jam?
use an asset pack/pre made assets
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Comments
Good job on making a game in a such short time! If you do not mind I have a few things to say.
-First of all the game is way too big, I mean there are a ton of particles, buildings, which are unnecessary. You could've added a few buildings and particles here and there and It would've given the same feeling as it does now, plus it would've made the game a lot smoother, because of fps increase.
-Try adding some kind of goal/power ups/more aggressive enemies/timer on the ability/limited ability usage. Trying to complete a goal while you can use your ability only a few times before it depletes, while some kind of a very fast monster is chasing you, sounds a lot more interesting and challenging. That would make the game much more interesting, it would build tension and immersion.
-Making 3d is always more complicated, so when you have a such short timeframe I suggest simplifying the game as much as possible. For example, in your case, I would've made 2d game with 3d models (you can just make camera look from one side with an orthographic view), and with that you give yourself tons of additional time for polishing, because now there is no need to try improving third person camera or movement controls, also no need to spend time on optimizing the game. And most important the game would've been as fun as it is now.
I am not saying you should always make 2d games, I'm just suggesting that if you can you should at least think about the way to make game simpler without losing too much. In my opinion, in the game jams short like this, representing your idea in a clear and simple way is the most important thing.
Overall, I should say that the game has a nice mechanic and good visuals. With some more work it could end up being a pretty good game, so I hope you are going to keep working!
i do appreciate you taking time telling me this and you are right in most of the things that you point out about my game but i feel like i had to push my self to the limit in those couple days to see if i can do something this scope in such short period of time and submit it ... there is a lot of programming and tweaking behind this game and i tried my best making the scene like it's and left the optimization to the end but unfortunately i didn't had time for that, beside i thought that the idea of the game requires a good visualization and making it in 2d could wash that away ... anyway i feel satisfied with what i have done and i do understand if some people find that lugging annoying but making 3d game is so hard and it was more a challenge for me that a contest ... i am working on optimizing the fps now and i want to thank you for your feedback ... thanks
First off, good job submitting your project to the jam! It's not easy to make something playable and submit in time so, good job on that end!
Here's my feedback as well regarding the project:
- The visuals and idea look nice.
- When doing a jam game, try to give the player as much info as you can. Also set a clear goal for the game. Bear in mind people playing this are likely playing many other games as well so it'll be easier to get into your game if the instructions are clear.
- Using assets is a VERY good idea, however you used way too many effects/assets which makes the game have fps drops here an there. What matters is the quality of the assets used, not the quantity ;)
- I see this project can have a really wide scope of features like: combat, experience, levels, etc if you develop it further. This is amazing for a game where you have time to develop, but when you're joining a jam with such a short timeframe. Get the simplest idea you can think off, add a couple of things you now you can do, and spend the rest of the time polishing your game. This should give you a better result.
Anyhow, sorry for the wall of text, hope you find the feedback useful, and once again, good job! ;)
thank you so much for your tips , the drop of fps is due of me not having enough time to optimize the game, you probably know that take so much time and i am really work on it right now , i do noticed the lack of information about the goal and the gameplay of the game and this really a weak point that i have to avoid in the future , as you know , i was working on this by myself and only slept 10 hours in two days , that was really so stressful and i accept that i miss many things but it was a great journey , thank you for the feedback and you can follow me on itch.io if you curious how this will end up .. cheer
Cool idea, very nice models
Thank you :)