Play game
One Way Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How Well Was The Theme Implemented | #7 | 3.592 | 3.592 |
How Well Was The Limitation Followed | #7 | 3.061 | 3.061 |
Overall | #8 | 3.224 | 3.224 |
How Good Does The Game Look | #9 | 3.408 | 3.408 |
How Fun Was It To Play | #10 | 2.857 | 2.857 |
How Fitting Was The Audio | #11 | 3.204 | 3.204 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game incorporate the theme?
Use the flare to have "light show" you the way.
Please add the full names and BBD email addresses of your team members here
Conrad Vos conrad@bbd.co.za, Jordan van Zyl jordan@bbd.co.za, Lieb Schutte liebs@bbd.co.za, Tristan Little tristanl@bbd.co.za
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really nice
So well done and fun!
Nice looking game, little indiana jones feel. Cheated by putting my mouse on the exit when I use my first flare :P
Would be cool for the theme if you only had 1 flare and it fades out over time with just enough time to memorise / reach the exit.
Apologies, I accidentally made the field that speaks to justifying your use of the limitation private and there's no way to revert it. Please see the justification for the limitation of this game below:
Only one way out and one life.
This game has potential. The gameplay is a little more frustrating than it should be, because the "falling off cliffs" aspect isn't really a thing; it's styled like a 2D side-scroller but the controls and movement are top-down style, and this is a bit awkward to get used to. I think that might have just been a limitation of the engine you used, which is fair; it's still very playable, and once I got used to it, it was a decently fun puzzle game.
It looks nice, though very simplistic, and more variation could certainly be introduced in the environments and textures. I have similar things to say about the audio; the ambient music is great for the underground caving feel, and I wouldn't change it a bit, but I would like to hear some variation in sound effects, even just when shooting flares or something.
The "Lightshow" theme was implemented perfectly well; no issues there at all. The "Only One" limitation is only okay to me here because indeed, there is only one exit, and not just only one life; that is significant to the gameplay as a limitation.
The 3 flare limitation could be more interesting if the flares actually shoot and hang in the air or stick to a wall, only illuminating part of the cave and then burning out after a certain amount of time. The whole game could be expanded with different kinds of environments and maybe even different amounts of flares and different light sources you can use in different stages. The overall concept is great, and I would definitely play a game like this again if it featured more elements like that (and if the movement was truly side-scrolling, with the player character walking on the ground).
I thought it was 3 flare the entire game at first so I sepend like 7m in the first level getting the mucle memory down so i could complete it.
Turns out you get 3 flares every level!
:D
Agghh man te oulik the tiny little cowboy.
The game feel could be a bit better. I could use F to light a flare - worked like a charm for most levels
This game is madly difficult, but, once you understand how movement works, it doesn't feel like it's the game's fault that you screwed up. It's yours. And I love that.
The fact you start over completely, eh... not a major fan but I get it. I wish it hid your mouse, 'cause I can use it as a point reference. Also, I can't use F to light a flare...
7/10.