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Umbridgical's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 3.500 | 3.500 |
Graphics | #2 | 4.000 | 4.000 |
Environment | #3 | 3.250 | 3.250 |
Audio | #3 | 1.000 | 1.000 |
Theme Compatibility | #3 | 4.000 | 4.000 |
Overall | #3 | 2.893 | 2.893 |
Playability | #4 | 1.750 | 1.750 |
Fun | #4 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are your assets self made and created after the jam started?
Yes (collab with MNix)
What is your Discord nickname and tag? (Don't change your nick and tag before the jam's results announced)
Yuki
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Comments
A bit tough to play, but loved it! Encountered a bug where the girders just spawn to fast because my other girders are very close to it/on top of it.
Yeah, is a bug with the spawning mechanic that I never really thought of a good way to solve.
Unleash the Craken! My poor kerbonauts have to suffer
Kerbals was pretty much the original "what if we do construction but in space" idea we had to begin with. Rocket launching seemed too much like a couple of the other games we've done so I decided to try bridge builders.
If you would add a rotation of the bridge parts it would be great. But the game is a lot of fun and the graphics are great.
Yeah, kudos to MNix for making the art as good as he does. You can set the girders spinning with Q and E, but if I was going to do it again I think I'd have an option to rotate them by a set value as well.
It's not really playable but it's lots of fun
Yeah, realised a little late in development (think about 40 minutes before deadline) that this isn't really a game, then spent 20~ minutes just sulking/trying to think of a way to make it actually playable to no real avail. I sort of added asteroids that'd spawn to destroy constructions but unity decided it wasn't having my scripts any more (no idea what was up with that)