Haha, I wanted to use all your environmental packs in tandem which led me to editing my procedural generation script so that it can support both Top-down and isometric tile-maps at once :D
IllFatedStudios
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I don't know why but when I pass the spikes on the second level it just resets.
Also, you can spawn bubbles under ground and they stay there.
It is hard to spawn bubbles mid-air when the bubble spawning is on the mouse, for complicated puzzles it's great but it would be also great if arrows allowed for bubble spawning so high-speed parkour can be done.
I like the game, great work :D
The animations were free for some time and meanwhile, I got excited about adding necromancy to my game...
Now I need to buy the tutorial or nothing, I guess that's just on me for not reacting fast enough. Guess I now have a reason to learn about enemy animations :D
Thanks for the art!
PS. It would be dope if you made a stranded lave biome.
No offense taken!
Your feedback is greatly appreciated!
Most of the scale problems should be avoided if you turn on full screen. (I wrote it in the description but for the future, I'll be putting a text wall "TURN ON FULL SCREEN P L E A S E").
I also thought that the distribution of the cards was a bit off but when coming up with a solution my brain started creating smoke so I stayed with a layout group. In the next card game, I will use the grid!
I put quite a lot of effort into polishing the cards so that they would be reusable but couldn't figure out how to do the "movement into your hand" as that would require knowing the exact spot in the hand for the card. I will prep such magnificent code for my next Jam :)
Again, thanks for the input! I'm planning to test out different card games now so that I can build a card game as my game for the next year so feedback from a specialist like you is a godsend. :)