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Polar Eclipse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #37 | 2.712 | 2.773 |
Grafik | #42 | 2.890 | 2.955 |
Polish | #43 | 2.712 | 2.773 |
Atmosphäre | #44 | 2.845 | 2.909 |
Umsetzung des Themas | #47 | 2.623 | 2.682 |
Gameplay | #48 | 2.490 | 2.545 |
Gesamtwertung | #49 | 2.578 | 2.636 |
Sound | #62 | 1.111 | 1.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the atmosphere you created with just the pictures, If there was some wind howling, some fire crackling and some melancholic music this would be almost perfect already. I think I would switch the bars going up over time with a more point based system, and each action you take adds or subtracts points. Either was this was really cool, and the idea to use AI generated art for a gamejam prototype is really neat.
Well done!
I completely agree with pretty much everything you wrote. Most of it was actually on the roadmap, and had to be dropped like a hot potato when it became clear I could only really start implementing stuff on Sunday around noon 😅 in addition to a more boardgame-like approach I also had planned to replace some of the "click a button" activities with simple minigames, like having to actually tend to the fire by clicking certain interaction spots when they start going out, and simultaneously keeping an eye out in the shadows beyond for wild animals or worse.
Ganz Atmosphärisches Spiel mit gut generierten Bilder.
This game reminds me of Mountains of Madness. I really like it
That was indeed one of the main influences for the concept 🙂
Very charming! I really like the idea and I think with more time this could be a very interesting game.
Some of the cut ideas would certainly help, especially more interactive and interesting things to do at the locations instead of just clicking buttons, as well as more and actually balanced events.
Interesting way of incorporating SD!
The fire thing doesn't seem to do enough so I can manage to get the fatigue bar lower fast enough. So sadly all the pictures are just dark all the time. But hey, for only 4 hours, it's a pretty nice prototype!
Thanks for the feedback :) I agree that the fire action is pretty boring at the moment. It is mostly placeholder to have something to do at all, since I didn't have time to start balancing and add more content. As it is with jams, there were a lot of ideas, and enough time for about 5% of them 😁