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A jam submission

Outrun The SunView game page

Galactic Platformer
Submitted by john.ng, amerrittaudio (@amerrittaudio), Chris Parker (@CpSqueaks), Ashkman (@o5het), tantedante (@A4Lien), TheTKPizza — 4 hours, 9 minutes before the deadline
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Outrun The Sun's itch.io page

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Comments

(+1)

E

Submitted(+3)

Cool game! I liked how the closer the sun was to the planet the brighter it got! nice entry :)

Submitted(+4)

Hi!!! Good job in making this game! The artstyle is great! The UI is just incredibly polished and well designed. 

Let's talk about the missed opportunities. The jump sadly doesn't feel good. That's because it's fixed and it's not tap or long pressed based, and also because the animation should be unchecked from being in loop ^^ .  Also the turning around with the mouse firstly it felt odd, maybe because of the off centered rotation but after playing a while I got used to it and I was glad that I could turn this way. So I have mixed feelings about it. My third and last "complaint" is the lighting. It's a missed opportunity because the models and everything if totally fine. At first I was gonna say it's the lack of shadows because the default graphic settings it's the fast one! and that's what most people will play, especially in the windows version it should the polished one since it makes such a big difference! Some extra other small things that could be solved really fast is changing the animation speed while the character is sprinting to a bigger value. Hmm that's all for now ^^ 

The game is totally great and high effort! I understand completely that the time limit was a problem and I feel bad for even pointing out some of the negatives!  Good job everyone in the team! :D

Developer (3 edits) (+1)

We're glad you liked the game and thank you for great feedback.

I think most of your points are valid,  just a couple of things, the looping animation was intentional, we thought it would look kinda funny since gravity is low and player's in air for a while after jumping.
You can also turn using arrow keys, I'm interested to know if rotation speed of camera was too fast for you.
And about lightning, we were so worried about performance that we tuned down a lot of things so everyone can play, but yeah we probably should set the default to polished for windows.

Again we really appreciate you taking the time to play our game and giving us valuable feedback.

Submitted(+2)

I see! The rotation speed was fine I didn't find it fast.  

Thank you a lot for your explanations! 

Thank you! Honest feedback is always appreciated, so it's all good. :)

Submitted(+3)

Great platforming game! It reminds me of the N64 era of games where you collect stuff. I'm impressed with how polished this game is with the amount of time for the jam. It almost feels like a commercial game.

Something to note: I had to retry Vaitus 2 times to figure out where I was supposed to go (I was stuck at 6 fuels). The reason why is because I thought the buttons spawned an alien after you pressed E rather than using one of your own alien as weight to open the gates.  "1 more button to push" is vague and pressing the E option showed up to grab the alien (basically I assumed you press E twice to get an alien).

There's an issue with the collision because I was able to jump through a bunch of walls and ground.  I think you should reduce/remove the intensity of the sun and make it bright after the time is up. I was able to collect 10 fuels but I lost my way back to the ship because the screen was way too bright. It's stressful enough being under a time limit. I think you should combine every objective in the planet so there's only one selection. Why? Because if I'm able to collect 15 fuel during my 10 fuel run, then why should I waste my time replaying the same level? You can switch to a star system like in Angry Birds. 10 fuels = 1 star, 15 fuels = 2 stars, 20 fuels = 3 stars.

Overall, great game! It's no surprise you guys were the champions of the previous jam.

Developer(+1)

thank you for the valuable feedback! We made the difficulty select very last minute so we didn't have time to consider a lot of things, that star idea is great. Thank you!

Submitted (1 edit) (+2)

Incredibly high-effort and good gameplay, there were a lot of collision bugs such as the gate that opens with the portal, and you'll have to get onto the platform. I have a question, where on Earth do you get off from that platform? I just jumped randomly and I phased through walls and landed in a random area, that disoriented me but I managed to win nonetheless.

That bright light when the time is close is rather annoying, you should change it to something more like a light that envelops the planet, but its opacity is low and doesn't have that bright bloom on your face.

The main menu is very polished too.

Although, why on Earth do I have to install the game when it can be played just like the other game by being shared into a zip file? If however you're talking about the size of the game, maybe just add an option for the download to have installer and zipped file.

Nonetheless, it's a good game that has a lot of potential when created into a huge standalone game. :D

Developer

thanks for the needed feedback, your right, its a good idea to have a zip version and installer version. Thank you