A lot if nice ideas, and a good story, you are one that tried the most of different things in your game, and with success. The 3 different gameplays: exploring, boss and spaceship fighting give us an immersive story. It's pretty impressive. Please: Keep making games.
My apologies that it took 7 days to reply to this!
Thank you for the feedback, it was by far the largest scope I've tried with a game in development ever and I may continue doing so to ever add different gameplays in one game. Don't worry, I won't ever give up on developing games as long as I have free time in my life transition to adulthood! :D
This is a pretty cool game! The gameplay was very smooth and straightforward, although I did have issues with how sometimes even when I'm walking the other way the player still shoots from behind. Overall a pretty fun game with lots of potential for expansion too :D
The player aim movement is pretty much designed for your mouse, and it is not designed for where you are walking. Hence creating this blindspot sometimes when they're trying to shoot, shooting the other way when trying shooting that way. Unless you're talking about a bug?
This was a really fun game! The graphics might look basic, but the gameplay is polished! My only complaint was using E to shoot, which interfered with movement. I had to move my finger from D to E every time. When I remapped E to my left mouse button, it felt much better.
Thank you for playing and the feedback! Well, I had to do something about my poor art skills and trade it off with programmer skills while soloing, nonetheless, I will keep trying to improve graphics alongside programming. :D
You can already shoot with mouse-click button, it is cited in the instruction and the how-to-play on the itch.io page.
I really enjoyed this game. I think the starting area could have done with a bit more variation as the part where you are running through the purple hallway shooting at the blob monsters is so cool.
The bullet hell part is the best bit of the game and really brings you back to old bullet hell games. Just wish this game was longer! Nice job!
Thank you for playing and for the feedback! It could have, yes. In the first place, I had planned for the first stage to have seven passive creature to make the world feel more 'alive' and the paths would be branching enough to make the game hard, but I run out of time before I could even add them all on. I'm still a beginner on making enemy intelligence and movement system, and it took me days to make the first three enemy xD
Well, it is inspired by the bullet hell game I've played on my PS2 and now on PC which is Touhou.
I would continue making the game if I got the time, yes. :D
I think some find it easy and hard, it depends on your ability to dodge between the bullets. For me, I think it's very easy. Thank you for the feedback though, I put a lot of time in the death scenes :D
Game was overall fun, but I had a problem that I Stack in one moment because I didnt have enough of ammo or bateria (or something else I am not sure). The audio was cool and it give game a nice climat. The art wasnt bad but some tiles terrain like the falling one werent obvious, but it is a minor think.
That is strange. You are supposed to restart the game once you run out of battery/ammo, why? You need to carefully place your shot while dodging your enemy bullets. Nonetheless, thank you for the feedback and playing the game! :D
Or do you mean that you're stuck because you couldn't enter the boss battle? You need to kill all the creature to go to the next stage!
I could make the fragile tiles more visible and obvious.
The game was fun and I enjoyed it though I didn't like how the player can't shoot while walking especially at the part where there a lot of enemies, shooting me. I also found a bug at the part where you have to dodge flying objects, there are times I can't shoot bullets and sometimes no bullets will come out.
The voice over was terrifying I had to lower my volume because it was loud but overall it was still amazing, great job making this! :D
Is the bug on the second stage or the first stage? Is it on the boss battle?
Thank you for playing and the feedback. My decision of how the player can't shoot while moving is pretty much intentional as it adds to the fact it is a bit fast-paced. You just have to time it very carefully :D
I cannot seem to reproduce the bug (were you mistaken about the fact that the downside of can't shoot while moving during the second stage too?), but nonetheless, sorry about my failure to reproduce the bug (I'm still a beginner after all..) :(
Comments
The winners will be announced on the 1/16/2021, 9 PM GMT on the discord
A lot if nice ideas, and a good story, you are one that tried the most of different things in your game, and with success. The 3 different gameplays: exploring, boss and spaceship fighting give us an immersive story. It's pretty impressive. Please: Keep making games.
My apologies that it took 7 days to reply to this!
Thank you for the feedback, it was by far the largest scope I've tried with a game in development ever and I may continue doing so to ever add different gameplays in one game. Don't worry, I won't ever give up on developing games as long as I have free time in my life transition to adulthood! :D
This is a pretty cool game! The gameplay was very smooth and straightforward, although I did have issues with how sometimes even when I'm walking the other way the player still shoots from behind. Overall a pretty fun game with lots of potential for expansion too :D
Thank you for the feedback and playing! :D
The player aim movement is pretty much designed for your mouse, and it is not designed for where you are walking. Hence creating this blindspot sometimes when they're trying to shoot, shooting the other way when trying shooting that way. Unless you're talking about a bug?
This was a really fun game! The graphics might look basic, but the gameplay is polished! My only complaint was using E to shoot, which interfered with movement. I had to move my finger from D to E every time. When I remapped E to my left mouse button, it felt much better.
Thank you for playing and the feedback! Well, I had to do something about my poor art skills and trade it off with programmer skills while soloing, nonetheless, I will keep trying to improve graphics alongside programming. :D
You can already shoot with mouse-click button, it is cited in the instruction and the how-to-play on the itch.io page.
I really enjoyed this game. I think the starting area could have done with a bit more variation as the part where you are running through the purple hallway shooting at the blob monsters is so cool.
The bullet hell part is the best bit of the game and really brings you back to old bullet hell games. Just wish this game was longer! Nice job!
Thank you for playing and for the feedback! It could have, yes. In the first place, I had planned for the first stage to have seven passive creature to make the world feel more 'alive' and the paths would be branching enough to make the game hard, but I run out of time before I could even add them all on. I'm still a beginner on making enemy intelligence and movement system, and it took me days to make the first three enemy xD
Well, it is inspired by the bullet hell game I've played on my PS2 and now on PC which is Touhou.
I would continue making the game if I got the time, yes. :D
I enjoyed a lot playing your game, It's really fun! Congrats!
It would feel better if there were hit and death animations on the enemies! But either way i played several times!
Thank you for playing and for the feedback! :D
I'm glad that somebody finds my game fun, since I was quite worried in that aspect. :)
I did plan to have a hit animation on the enemies, but I don't think I had the time to do that.
nice death scenes, the 2nd stage though .. found it quite hard :P
I think some find it easy and hard, it depends on your ability to dodge between the bullets. For me, I think it's very easy. Thank you for the feedback though, I put a lot of time in the death scenes :D
yeah, I'm terrible at dodging them :
Nice game. Was fun with the differnt death animation xD
Yeah, I had fun making the death scenes (while some of them is a bit hard to code), i think it's a bit worth it to make all that scene :D
Thank you for playing and the feedback! :)
Game was overall fun, but I had a problem that I Stack in one moment because I didnt have enough of ammo or bateria (or something else I am not sure). The audio was cool and it give game a nice climat. The art wasnt bad but some tiles terrain like the falling one werent obvious, but it is a minor think.
That is strange. You are supposed to restart the game once you run out of battery/ammo, why? You need to carefully place your shot while dodging your enemy bullets. Nonetheless, thank you for the feedback and playing the game! :D
Or do you mean that you're stuck because you couldn't enter the boss battle? You need to kill all the creature to go to the next stage!
I could make the fragile tiles more visible and obvious.
The game was fun and I enjoyed it though I didn't like how the player can't shoot while walking especially at the part where there a lot of enemies, shooting me. I also found a bug at the part where you have to dodge flying objects, there are times I can't shoot bullets and sometimes no bullets will come out.
The voice over was terrifying I had to lower my volume because it was loud but overall it was still amazing, great job making this! :D
Is the bug on the second stage or the first stage? Is it on the boss battle?
Thank you for playing and the feedback. My decision of how the player can't shoot while moving is pretty much intentional as it adds to the fact it is a bit fast-paced. You just have to time it very carefully :D
I think it's on the second stage after you kill the first boss.
Got it, I'll check that one out.. after I sleep properly xD
I cannot seem to reproduce the bug (were you mistaken about the fact that the downside of can't shoot while moving during the second stage too?), but nonetheless, sorry about my failure to reproduce the bug (I'm still a beginner after all..) :(
Ohhh, I probably was moving at the time that's why it wasn't shooting.