Thank you for the game, I love the soundtrack and the graphics, it's nice to run and shoot underneath, but I still don't understand what kind of rocks I need and how to collect them, there are many different objects on the screen, they all have the same outline, but they are all not interactive.
Yeah I agree with that. I tried to make a map not so repetable visually so I add other objects That are visually similer to collectibles. Next time I will remember to make objects more stand out for visuals. Still thx for giving a opinion.
It's pretty good but it lacks one visual communication to the player. The pickable rocks doesn't shine or at least pop out more than the others, as this will help the player on finding them. The turret bullets go through wall.
Starting the game wastes a bullet (clicking start meaning the game thinks that you're shooting even when you're not in the game yet), fixed this in my own game by checking whether the main menu is instanced then you can shoot, though the ammo counter is pretty misleading since I thought that ammunition is apparently limited in the game and you have to pick up replenishables. Add that in the instruction menu or something?
Audio is pretty good. Graphics is good-looking, and alien enough.
Comments
Thank you for the game, I love the soundtrack and the graphics, it's nice to run and shoot underneath, but I still don't understand what kind of rocks I need and how to collect them, there are many different objects on the screen, they all have the same outline, but they are all not interactive.
Yeah I agree with that. I tried to make a map not so repetable visually so I add other objects That are visually similer to collectibles. Next time I will remember to make objects more stand out for visuals. Still thx for giving a opinion.
It's pretty good but it lacks one visual communication to the player. The pickable rocks doesn't shine or at least pop out more than the others, as this will help the player on finding them. The turret bullets go through wall.
Starting the game wastes a bullet (clicking start meaning the game thinks that you're shooting even when you're not in the game yet), fixed this in my own game by checking whether the main menu is instanced then you can shoot, though the ammo counter is pretty misleading since I thought that ammunition is apparently limited in the game and you have to pick up replenishables. Add that in the instruction menu or something?
Audio is pretty good. Graphics is good-looking, and alien enough.