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Storminka

67
Posts
15
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11
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A member registered Sep 24, 2020 · View creator page →

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Спасибо, очень милая игра с крутой стильной графикой внутри самой игры.

Thank you very much, your comment motivates us to think really seriously about creating a sequel :3

Thank you so much for taking such good care of our game and getting into the texts in it, it's so damn nice! We really tried to make a cute game, but not a game for children, more like something like that - edgy and rock. And we are happy to know that we were able to do so :3

Ooh, how sweet, meow-meow! =^_^=

I will definitely look into your game when the weekend comes, it is very interesting how different people implement similar ideas.
Thank you!

Thank you so much for your warm words! :3 We decided to make text quests in which understanding how to make a planet is part of the meta-game, so the result will depend on how well your chosen components fit the customer's order.

Thank you so much for your wonderful detailed feedback! *_* We will certainly think about the non-triviality of the tasks and the increase in complexity if we decide to continue this project and make it a fun and relaxing mobile game.

Awww, thank you for your love! <3

Thank you very much for such a kind, thorough and detailed feedback! We are glad that you appreciate our efforts so highly!
Eh, yes, with the launch of the planets, we have gained valuable experience in how important it is to do illustrative tutorials and intuitive control. We even updated the build, in which the launch of the planets into orbit became more obvious, but unfortunately it is no longer possible to put it into jam. But this will be a lesson for us :)
Thank you again for your feedback!

Hooray! It was unironically great to know that it was a pleasure to play our game :3 Thank you very much!

Thank you so much, it's incredibly nice to hear such kind words! ^_^

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Art, style and interface are just incredible, stunning, perfectly calibrated and beautiful. *___* But not just art: music, game-design, gameplay - everything is breathtaking.

To be honest, I just can't imagine how you managed to make this game in a fortnight. If you ask me, you shouldn't have gone to that jam with it, you should have gone straight into Steam or another game store. It's already ready, interesting and absolutely professional, it's very hard to believe that you're beginners in gamedev, it seems that you're already professional developers. I believe you will take first place in this jam, because this game is just perfect.

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I really liked your neat graphic style of play, it's very beautiful, but I had a problem at the third location - I just got stuck between the platforms without being able to jump or fall (maybe because of the enemy), and I'm also a little confused about the jump: about its gravity and its animation, but the game still seems interesting and graphically appealing, and I want to play it when it is polished.

screen with the place of my issue 

Hehehe, very funny game concept! :3

I really like the sound design of your game, I tried to keep up with the rhythm. I want to see a rhythmic game out of it, to be honest.

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I loved the charismatic main character, the frog, how you worked on the mechanics of jumping and attacking with your tongue and this cool opportunity to stick to surfaces, justified by the character himself. That's cool! The only nagging thing is that I can see the outline of bounding box around enemies on the first level, or was it just me (or that's a feature)? Other than that, the game seems to have great potential. :3

Wow, thank you so much for this game! It is very wholesome and thoughtful, funny, simple and beautifully drawn. Cool! :3

The music is very cool and rocking, but I didn't understand what to do in the game =(

Thank you for the game, it was generally quite fun to play, the graphics and soundtrack were nice, but it was pretty annoying that the character often shoots in the wrong direction, I wanted either to balance the mouse control or to completely transfer the control to the keyboard.

Ooh, very fun polished gameplay! And for which I would like to say thank you separately - you have just perfectly implemented the tutorial: unobtrusively, clearly, visually. Thank you for your game!

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Thank you for the game, I love the soundtrack and the graphics, it's nice to run and shoot underneath, but I still don't understand what kind of rocks I need and how to collect them, there are many different objects on the screen, they all have the same outline, but they are all not interactive.

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Hey, thank you so much for your game, I think it has a great fun concept and huge potential! I want to see it as balanced as possible and released in some kind of gamestore. IMHO, so far the collection of resources is very slow and rather annoying. Also, at first I didn't understand what to do at all, I want at least a small tutorial, at least in the description. But it is still cool and fun because of it's narrative :3

Wow, your game has a very cool visual style, right in the heart, the colours are breathtaking. And I really like the way the game is controlled, the outbursts, the movement - everything is very cool. I think that when you make it complete, it will be very popular. Good luck to you!

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Hahaha, I never expected such a turn of events! It was fun, I sat and laughed loudly, and I called my husband to watch your game too). The stylistics of the game is beautiful. And basically, I love the gameplay of a simulator game like yours, but I am not a native English speaker and it is very difficult for me to understand the instructions by ear. It would be great to be able to read subtitles. Thank you for your game and positive emotions :)

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Thank you for your game, I really liked the art of wood and beetles, and when I had ammo it was quite dynamic and fun to destroy them. To tell you the truth, I didn't understand how to reload ammo, and the description of the game also included sound designers, but I didn't hear any sounds at all.

Wow, your game has a very interesting idea, I've never seen anything like it anywhere else in the game. Unfortunately, when I did all the tasks, nothing happened, it was a bit sad, I wanted some kind of message, saying you won or something like that. But I would have loved to have seen this concept when it was finalized for the fan game )

Thank you for the game, you have very harmoniously picked up the asset for it, and shooting at first is quite fun. The only thing that was a little confusing was that you could run off the screen and die there, but that's the little things.

Thank you for the game, it was quite fun trying to land a rocket on the right planets). True, the first time I didn't read the description, I just flew up, outside the solar system, and that's where I stuck.

WOW! Thank you very much for such an insightful and motivating response!  After this, I really want to continue working on the project beyond the jam and make it look like a full-fledged good game. <3

Awww, thank you so much for your feedback and compliments! We have really received a lot of feedback about unclear mechanics of getting the planet into orbit, and we will try to correct this obscure point in future, perhaps by making animated hints. And I didn't fully understand, what exactly was unclear about the placement of the materials?

Thank you so much for playing and for your feedback! We wanted to make a gradual increase in complexity and additional features, but we didn't have time to implement this in the jam. However, if we continue working on this project, we will definitely think about these points :3

Thank you so much for your wonderful warm comment! We listened to the comments about the launch and uploaded a new, slightly more balanced build, in which the launch of the planet into orbit is simplified in favor of the player, the explosions are more epic, and less materials are needed to create a planet. Regarding the obvious materials: at first we had Napoleonic plans, we wanted to make a gradual increase in complexity and more quests, so that the player first understood the simpler things to do, but unfortunately did not have time to implement it, as well as different types of galaxies and different other features. However, if we decide to continue this project, we will certainly think about the increasing complexity! Thank you again =^___^=.

Awww, thank you very much, so nice to hear such warm words and flattering comparisons with a wonderful work! It was a hard two weeks, and I myself am very surprised that I managed to draw so much) We really did not have time to fully implement the function of launching into orbit, I would like to have more time in stock for its balancing. Thank you again :3

Thank you so muuuch, happy to hear it ^___^

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Wow! Looking at games on the jam submitted list, I immediately wanted to play your game because of its attractive cover. I'm new to the gamedev myself, but I think you did a very cool job for your first game. I liked the physical feel of the rocket and the good level-design, the levels were interesting to go through, there is a Challenge in it, but they are not too complicated. And it's beautiful in colour and illumination). Good luck with your future game creation!

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Step into the shoes of the novice planetary engineer. Be ready to work with unusual clients and their crazy demands, strange materials and wacky equipment.

https://storminka.itch.io/planetary-catgineer


Хехе, вовремя кормить кота - это важно) 

Кактус не полупрозрачный, прост на всём изображении вообще накинута текстурка полосочек)

Спасибо вам большое за отзыв, чертовски приятно услышать такие теплые слова <3

Хехехе, спасибо! <3