Спасибо, очень милая игра с крутой стильной графикой внутри самой игры.
Storminka
Creator of
Recent community posts
Thank you very much for such a kind, thorough and detailed feedback! We are glad that you appreciate our efforts so highly!
Eh, yes, with the launch of the planets, we have gained valuable experience in how important it is to do illustrative tutorials and intuitive control. We even updated the build, in which the launch of the planets into orbit became more obvious, but unfortunately it is no longer possible to put it into jam. But this will be a lesson for us :)
Thank you again for your feedback!
Art, style and interface are just incredible, stunning, perfectly calibrated and beautiful. *___* But not just art: music, game-design, gameplay - everything is breathtaking.
To be honest, I just can't imagine how you managed to make this game in a fortnight. If you ask me, you shouldn't have gone to that jam with it, you should have gone straight into Steam or another game store. It's already ready, interesting and absolutely professional, it's very hard to believe that you're beginners in gamedev, it seems that you're already professional developers. I believe you will take first place in this jam, because this game is just perfect.
I really liked your neat graphic style of play, it's very beautiful, but I had a problem at the third location - I just got stuck between the platforms without being able to jump or fall (maybe because of the enemy), and I'm also a little confused about the jump: about its gravity and its animation, but the game still seems interesting and graphically appealing, and I want to play it when it is polished.
screen with the place of my issue
I loved the charismatic main character, the frog, how you worked on the mechanics of jumping and attacking with your tongue and this cool opportunity to stick to surfaces, justified by the character himself. That's cool! The only nagging thing is that I can see the outline of bounding box around enemies on the first level, or was it just me (or that's a feature)? Other than that, the game seems to have great potential. :3
Hey, thank you so much for your game, I think it has a great fun concept and huge potential! I want to see it as balanced as possible and released in some kind of gamestore. IMHO, so far the collection of resources is very slow and rather annoying. Also, at first I didn't understand what to do at all, I want at least a small tutorial, at least in the description. But it is still cool and fun because of it's narrative :3
Hahaha, I never expected such a turn of events! It was fun, I sat and laughed loudly, and I called my husband to watch your game too). The stylistics of the game is beautiful. And basically, I love the gameplay of a simulator game like yours, but I am not a native English speaker and it is very difficult for me to understand the instructions by ear. It would be great to be able to read subtitles. Thank you for your game and positive emotions :)
Wow, your game has a very interesting idea, I've never seen anything like it anywhere else in the game. Unfortunately, when I did all the tasks, nothing happened, it was a bit sad, I wanted some kind of message, saying you won or something like that. But I would have loved to have seen this concept when it was finalized for the fan game )
Awww, thank you so much for your feedback and compliments! We have really received a lot of feedback about unclear mechanics of getting the planet into orbit, and we will try to correct this obscure point in future, perhaps by making animated hints. And I didn't fully understand, what exactly was unclear about the placement of the materials?
Thank you so much for your wonderful warm comment! We listened to the comments about the launch and uploaded a new, slightly more balanced build, in which the launch of the planet into orbit is simplified in favor of the player, the explosions are more epic, and less materials are needed to create a planet. Regarding the obvious materials: at first we had Napoleonic plans, we wanted to make a gradual increase in complexity and more quests, so that the player first understood the simpler things to do, but unfortunately did not have time to implement it, as well as different types of galaxies and different other features. However, if we decide to continue this project, we will certainly think about the increasing complexity! Thank you again =^___^=.
Awww, thank you very much, so nice to hear such warm words and flattering comparisons with a wonderful work! It was a hard two weeks, and I myself am very surprised that I managed to draw so much) We really did not have time to fully implement the function of launching into orbit, I would like to have more time in stock for its balancing. Thank you again :3
Wow! Looking at games on the jam submitted list, I immediately wanted to play your game because of its attractive cover. I'm new to the gamedev myself, but I think you did a very cool job for your first game. I liked the physical feel of the rocket and the good level-design, the levels were interesting to go through, there is a Challenge in it, but they are not too complicated. And it's beautiful in colour and illumination). Good luck with your future game creation!
Step into the shoes of the novice planetary engineer. Be ready to work with unusual clients and their crazy demands, strange materials and wacky equipment.
https://storminka.itch.io/planetary-catgineer