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Trust No One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #137 | 2.250 | 2.250 |
Audio | #148 | 1.833 | 1.833 |
Overall | #152 | 2.167 | 2.167 |
Theme | #179 | 1.667 | 1.667 |
Visuals | #188 | 1.500 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Is it th end when it says don´t touch the wall and the player fals of te sreen or did i do anything wrong?
There should be one final scene, for dialogue then a cut off. I might of set up my last death plane wrong.
Nice plateformer mechanic integration.
Thank you
Has potential and not a bad game. Could use some more polish. Would be nice so you can see where to go next :D
There are lots of things that could be easily improved, not bad for the first time commiting toward something other than placeholder sprites, without any music.
It looks like you needed a little more time for polish, but that's alright..still a good platformer :)
There are lots of things to polish for sure, the levels could be improved.
You need to play the game on fullscreen, there is no UI for your jumps, no feedback, and not very good colors. The player could look nice with a little bounce animation, The game could look better if you got a color pallete from colormind or something, and the levels aren't interesting.
Thank you for the quality feedback. I misplaced text and was too tired to try and fix, so I had to leave that comment. I was going to implement particles, but learned many things such as dialogue and most of the things I had implemented, so I was too tired to try and learn about particles. The game is overall lacking in lots of area, and along with the sprite I had spent lots of time on it, but the one in game was placeholder to figure out the system. However, there was a plan for the sprite, but again I was too tired to try learn.