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A jam submission

Trust No OneView game page

BenBonk Game Jam
Submitted by Akuma_Godz1Land — 14 hours, 13 minutes before the deadline
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Trust No One's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1372.2502.250
Audio#1481.8331.833
Overall#1522.1672.167
Theme#1791.6671.667
Visuals#1881.5001.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Is it th end when it says don´t touch the wall and the player fals of te sreen or did i do anything wrong? 

Developer

There should be one final scene, for dialogue then a cut off. I might of set up my last death plane wrong.

Submitted

Nice plateformer mechanic integration.

Developer

Thank you

Submitted

Has potential and not a bad game. Could use some more polish. Would be nice so you can see where to go next :D

Developer(+1)

There are lots of things that could be easily improved, not bad for the first time commiting toward something other than placeholder sprites, without any music.

Submitted

It looks like you needed a little more time for polish, but that's alright..still a good platformer :)

Developer(+1)

There are lots of things to polish for sure, the levels could be improved.

Submitted

You need to play the game on fullscreen, there is no UI for your jumps, no feedback, and not very good colors. The player could look nice with a little bounce animation, The game could look better if you got a color pallete from colormind or something, and the levels aren't interesting.

Developer

Thank you for the quality feedback. I misplaced text and was too tired to try and fix, so I had to leave that comment. I was going to implement particles, but learned many things such as dialogue and most of the things I had implemented, so I was too tired to try and learn about particles. The game is overall lacking in lots of area, and along with the sprite I had spent lots of time on it, but the one in game was placeholder to figure out the system. However, there was a plan for the sprite, but again I was too tired to try learn.