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A jam submission

Inner ValuesView game page

better trust no one
Submitted by Camo Code (@CamoIndieDev)
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Inner Values's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#763.2274.167
Audio#962.7113.500
Gameplay#1072.5823.333
Overall#1152.7113.500
Theme#1412.1952.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Visuals actually good! Controls are kinda hard to get used to - slow acceleration on jump and sometimes slipping from platforms (probably circle collider). Good job!

Developer

Thanks, the "jumping" is more like a flying  i think thats what u ment by the acceleration. Its on purpose if course....

Submitted

Nice game. The only thing that I would change is the jump arrow. Probably I would use "W".

Developer

Ok thank You I will keep that in mind for the next time

Submitted

Overall nice game.
The only thing I don't like are the controls tbh, the "Jump" is bit tricky sometimes, but overally very nice, and cool concept!

Submitted

I love the art and lighting graphics of the game. The gameplay is solid but I do sem-agree with DonPasquale. Great job!!! :D

Developer

Thank you, keep in mind I've done this by myself. I didnt use sprites or classes i used before and it was my first official game jam i submitted to.

Submitted

No worries! many people use borrowed assets! Would you mind checking out my game in the meantime?

Submitted

Your game was quite good, but I'd like to elaborate a little.

Your sound and graphic design was simple, yet effective. I especially like the design of the wizard. Furthermore, it was a good decision to play a calm ambient sound during the levels. I would have gone crazy listening to the same 20 second title loop over and over again, but i don't like silence either.

The enemy variety is quite low, wich made me predict the types of enemies before I revealed them. This goes hand in hand with my next point: I would throw some kind of npc in there which actually wants help and makes you lose if you hit it.

The flying part is fine, but I think some kind of fuel bar would help. Besides, I would let the players fly whenever they wanted, even in the air. Currently you have to hold the spacebar, but I somtimes wanted to let go of space and then fly again before touching the ground or falling to my death. Touching the ground would refill the fuel.

Sadly I couldn't play the easy mode because the menu buttons have no functionality after beating the game.

Don't take the criticism too hard, I had fun playing your game.

Developer

First of all, thank u for the good and helpfull feedback. The thing with the buttons seems to be a bug restarting the game would probably work? The fuel bar and more Enemys would definitely have helped the game. Sadly i had no time for that.

If u cant play the easy mode: Its basically that u have to take dmg 2 times befor u respawn. Its showcased in the linked video:)

Submitted

Very nice game! Really loved the sprite mask mechanic thing :)

Developer

Thank you very much!

Submitted

Good game, lots of fun!

Submitted

Love it!

Developer (1 edit)

Thanks