Yeah, it seems like a common problem for my game, I didn't scale UI well(( that's why you shouldn't upload in the last minute
FilsCorporation
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Thanks for feedback and detailed review on a game. Glad you gave it a second try after freeze. The game supposed to be heavily reliant on rewind to fit the theme, I actually tried so you can't complete it without using it - the reason I made mines and random enemy placement. The idea with shadows is good, but I think if I could make sounds for this game in time it already would be easier to spot the enemies)
Yah, its jittery probably becouse i made camera to focus not on player, but slighty with offset to where he was facing, to allow you to see ferther, probably not a greay idea) And aiming is actualy not precise, you are right, player aims to the mouse position, but the gun is slightly to the side of your hand. Respect for you for paying that much attention)