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flower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #22 | 3.267 | 3.267 |
Visuals | #23 | 3.467 | 3.467 |
Gameplay | #44 | 2.667 | 2.667 |
Overall | #52 | 2.667 | 2.667 |
Theme | #70 | 1.933 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I didn't really see the theme in this game, although it is still a pretty cute game.
The dialogue could be improved, though. However for a game made under 72 hours by a beginner, this is pretty decent I'd say :)
Congratulations on your first game.
I think you should watch a few gamedev videos. Play alot of games and try paying attention to the details. When you play with the objective of identifying development features, you learn alot instead of playing to enjoy a game. Learn about GDD, SOLID (the 5 design principles), specially because gamedev involves programming (even if you use visual scripting).
Cheers.
thank you for the feedback :D
thank you for the feedback :D
cool game but doesnt fit the theme
cool game but doesnt fit the theme
thank you for the feedback :D you pick up the flower by touching it, I should have made that more clear
Hello.
What I like:
- This game is cute lol
- I like the music. 5th game with good music in a row. Wow.
Suggestions:
- Make the game playable with WASD.
- Add full-screen mode to the WebGL build. Since you are using the arrow keys, using the up key makes the page go up and the down key makes it go down, so it's kinda hard to play it.
- Make the music less loud in some parts. ( In some parts the music just becomes reallly loud )
Question: How am I supposed to pick up the flower? I was able to talk with the "girlfriend" but I have no idea how I picked up the flower?
thank you for the feedback :D you pick up the flower by touching it, I should have made that more clear
yes. Maybe you could make it so that a game object above the player becomes active?