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A jam submission

Limited Escape v1.0.3View game page

A Top-down-shooter (Kinda hard) quick game take will take you less than 5m gameplay.
Submitted by Plinio.JRM, StaryKnight — 9 hours, 44 minutes before the deadline
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Limited Escape v1.0.3's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#263.3943.394
Gameplay#293.0613.061
Audio#363.0303.030
Theme#373.0913.091
Visuals#413.0003.000

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

I enjoyed this small game.

I think the players bullets are too slow. Its weird to be able to outrun my own bullets.

Also one thing that could maybe be solved by taking the camera back a little is that there were times where as soon as I would notice an enemy or a bullet at the edge of the screen it would kill me. 

The game felt like it was harder than it was supposed to be because of some of these design decisions. If you want to make a good game you have to keep in mind that often what makes a hard game good is that you feel like losing was your fault and you can do better.

I loved the visuals and the music was good.

Good one!

Developer(+1)

Thank you so much for the feedback.

Im going live very soon to fix those issues and make the game better for the last update.

Submitted(+1)

Overall nice game! It was a fun, short and fast-paced experience. The SFX were quite nice

However, my main issue with this is just how slow the character turns, often times I’d miss shots not because my aiming was bad, but because the character didn’t turn fast enough. This design decision feels rather contradictory: you wanted to make a fast-paced game, but the slow turning means that I often have to play slowly and patiently.

It also feels rather weird that there are 4 different portals, but only 1 of them is actually useful. Which one is useful is communicated visually, but at first glance it’s not actually obvious what that means or that only 1 of them works, and it only adds confusion when playing the game for the first couple times. I think there should only be 1 portal, at the center of the screen.

Developer

Thank you for the feedback

However, my main issue with this is just how slow the character turns, often times I’d miss shots not because my aiming was bad, but because the character didn’t turn fast enough. This design decision feels rather contradictory: you wanted to make a fast-paced game, but the slow turning means that I often have to play slowly and patiently.

Fair point. I added a todo to make it "not smooth". It will look straight where the mouse is.

It also feels rather weird that there are 4 different portals, but only 1 of them is actually useful. Which one is useful is communicated visually, but at first glance it’s not actually obvious what that means or that only 1 of them works, and it only adds confusion when playing the game for the first couple times. I think there should only be 1 portal, at the center of the screen.

IT was planned an animation to tell which portal is the "escape one". After the Jam, i'll update and i'd love if you could re-evaluate the decision after that.

Thank you so much for the thoughtfulness.

Submitted
Deleted 3 years ago
Developer(+1)

Thank you for the feedback. I'm glad you enjoyed.

  • The enemies were is ok to spawn randomly at the red glowing squares. But i didn't have time to add a "ohhh... an enemy will spawn here" effect. Something like a second "warning", because my intention was the game to be a fast reaction game.
  • The same for the enemy shooting. Something to warn the player that the enemy will shoot.
  • There will be an update after the JAM finish and i'll be live making everything for the last update.
Submitted(+1)

I like the gameplay and idea but there are some glitches need to fix.

Developer

Thank you.

Yes. there is. after the jam is finished i'll stream fixing the issues, implementing new features and releasing the source of the project free for everyone.

Submitted(+1)

Really loved the game, visuals were great and so was the audio. I think if you made a little  indication on the player to show which way the bullet  is going to fir would go a long way in making the game a bit easier. Great game!

Developer

Thank you for the feedback.

Yes, it is planned for a final update "1.1.0" after the jam is over.

Submitted(+1)

Quite difficult but feels good when you do finally get it. and that game is obviously beautiful good job!

Developer

Thank you.

Submitted(+1)

Holy JESUS, I spent like 4 minutes trying to beat it but nice job. Also at the end maybe a "You win" sign would be more rewarding, I usually associate gameover with loss but whatever. I really like the concept, though it was hard to get at first for me for some reason. Another suggestion would be a main menu and an instructions button leading to the scene you start on. It helps clean it up imo.

Developer

Thank you for the feedback.

  • I added to the todo list rework on the lose/win screen.
    • Rework on the mainmenu to clean it up is necessary.
Submitted(+1)

Cool game!  The visual scheme is nice and all fits together.  I'm a sucker for emissives haha.  Personally I don't like the slow rotation and aiming but if that was a design choice for the kind of game you're going for it's totally fine.  I found it to be quite hard, I couldn't really kill more than 4-5 enemies before dying but maybe that's just me.

Developer(+1)

Thank you for your feedback.

It is a fast pace game. The more you kill more will spawn, but only when you kill them. YEah i can increase the aim rotation. i just think that is wonky a fast rotation when the mouse is too close to the center of the screen.

For the amount you can kill, try spamming the bullets. you have 5 active bullets.

Cheers and have fun.

Submitted(+1)

Simple butt imaginative game, absolutely fits the theme of the game.

Developer (1 edit)

Thank you.

Submitted(+1)

Cool game! It looks cool and is very polished. It seems like the best strategy is to be fast and go through the game in a matter of seconds, otherwise you will be overwhelmed by enemies. It would be cool with more content like levels and different enemies, but this is, of course, a game jam game.

Feel free to play my game

Developer

Thank you for the feedback!

  • You may speedrun, which is possible. But if you pay attention, other enemies only appear when you kill another.
    • The rule in the system is: 1 kill spawn 1 enemy with 50% of chance of spawning an extra one. So you could be runing around the cube scene for an hour and no other enemy would spawn. hehehe
  • I plan to add more and launch a major update (v1.1.0) and keep it as it is. When it happen i'll add one or two levels or more enemies type with more conditions in the "portals".
  • I'll get to your game. i'm rating sorted by submission time.

Cheers.

Submitted(+1)

Very nice! The controls did feel quite clunky for me, especially in regards to player movement and firing. Still quite fun overall

Developer

Thank you.

  • For the concept and how the game space and velocity overall is, i made the movement "not smooth" in order to give the player the oportunity to evade and work on your reaction time.
  • Another thing that is missing is an UI so you'd know how much bullets you have (5 simultaneously as long as you can click faster enought)
Submitted(+1)

2.5D is my favourite! Cool visuals and sound FX! The difficulty is just right in my opinion!

One suggestion: It's hard to know where your front is (which direction you will shoot in) when rotating, so it would be nice to perhaps have like a gun sticking out of the cube or something, as I would often rotate, think I will kill the enemy, only to realize my bullet is going 30 degrees to the left of where I thought it would :D

Overall, very well done on finishing the game in time and submitting, congratz!

Developer

Thank you for your feedback.

I'll add an UI or an indication of direction. Cheers.

Submitted(+1)

This is cool, but the difficulty ramps up way to quickly!

Developer

Thank you for the feedback.

If you pay attention, there is a pattern. ;D

Submitted(+1)

I found some sort error after I played a few times the game didnt allow me play or go to menu I was able to reload so it was fine. I like the fighting though there were times where the red boxes spawned and there wasnt any warning and I died. Im pretty bad at these types of games but I played a while to finish.

Can you try my game?

Developer

Thank you.

  • This is new. I'll keep playing massively for an huge amount of time to see. might be something related to memory so i'll stick the unity analitics open while playing. Thank you.
  • It is in my todo list to make some sort of noticeable effect to tell that an enemy is about to spawn in that location.
  • Don't worry. i'll get to your game. i'm playing all the submissions.
Submitted(+1)

Hello.

What I like:

- The SFX for shooting.

- How you made the game not look bad with simples shapes.

What I think can improve:

- The tutorial. It's cool that you made one, but I had no idea on how to deliver the cubes until I accidentaly delivered one. You should have made it more clear, in my opinion.

Suggestion:

- Make the music a bit louder. I almost can't hear it.

- Make it so that the player can just go through the portal to win. The times I won I had to die. ( Is this a feature? )

Speedrun:

Developer (1 edit) (+1)

Thank you for your thoughtness.

  • The tutorial. Yes. added to my todo list. Thank you for giving me this feedback.
  • Is it really low? my concern is to not make the music  annoy as you play. But i can add an option to control the music volume.
  • I thought i fixed this. I'll run some massive tests. but i'm sure of what i tmight be causing it in the code. Although you should be able to touch the portal after a few seconds. I need to make something to tell the player "Oh... now i know i can interact with it!"

Edit: Nice, you did a speedrun. xD

Cheers.

Submitted(+1)

Reallly low. The sound of my computer was at 40-50 because someone made a loud game, but still.

Yeah... I think you should make it clear when we can touch the portal, as if the player touches it and nothing happens I would not try doing it again.

And yes,  I did a speedrun lol

Submitted (1 edit) (+1)

How can I deliver the cubes?

Edit: nevermind.

Submitted
Deleted post
Developer

Thank you for the feedback.

I added the idea to my "todo" list.

Don't worry. you'll have my feedback there too.

Submitted(+1)

I survived for 40 seconds lol. Fun game, fits the theme well too. It's a solid game (could you check out my submission please)

Developer

Thank you.

Don't worry it's on the list. I'm checking all the submissions.

;D

Submitted(+1)

good idea but you need to add move visuals

Developer

Thank you!

Yeah. because of the deadline, i couldn't add. Usually i like to add visuals that are interactable somehow to make things more interesting.

I apreciate the feedback!

Viewing comments 22 to 3 of 22 · Next page · Last page