I like it.
One thing that i noticed is that cannons that already have the dice, need to be picked again, move away and then press R to be able to roll for the cannon (red dice)
Thank you for the feedback
However, my main issue with this is just how slow the character turns, often times I’d miss shots not because my aiming was bad, but because the character didn’t turn fast enough. This design decision feels rather contradictory: you wanted to make a fast-paced game, but the slow turning means that I often have to play slowly and patiently.
Fair point. I added a todo to make it "not smooth". It will look straight where the mouse is.
It also feels rather weird that there are 4 different portals, but only 1 of them is actually useful. Which one is useful is communicated visually, but at first glance it’s not actually obvious what that means or that only 1 of them works, and it only adds confusion when playing the game for the first couple times. I think there should only be 1 portal, at the center of the screen.
IT was planned an animation to tell which portal is the "escape one". After the Jam, i'll update and i'd love if you could re-evaluate the decision after that.
Thank you so much for the thoughtfulness.
Congratulations on the game.
Congratulations on the game.
Congratulations on the game.
Congratulations on the game.
I have a Wide screen monitor. The game UI on the bottom wasn't displaying because of the resolution.
I advice you to learn a bit about the Canvas UI to limit the resolution to a certain aspect ratio. Otherwise "wide screen" monitos won't be able to see what you created.
The best thing you can do is force the game to be windowed. This avoid diferent resolutions to have UI problems. Thankfully BenBonk played your game live stream, so i just rated based on his playing.
Congratulations on the game.
Thank you for the feedback. I'm glad you enjoyed.
Congratulations on the game.
Congratulations on the game.
Congratulations on the game.
Btw, how do your game zip file end up with 300mb ?
Now yes. Thank you so much for the zip file!
Congratulations on the game.
Think about the MVP. You need to separate an hour or two to makes notes. Create alot of questions about the idea you want to make. Then do as many answers as you can for each question and see what do you think might fit together and what you can make.
This should help you. I have a problem with overscoping too. Usually overthinking, but this was the first Jam that i managed to fit a project together and deliver it.
What engine did you use?
Congratulations on the game.
I saw that you tried to tell how long the player survived. Here: https://pastebin.com/jk9EEHD This will help you format the float into time. I'll make my project files public after the jam is complete too.
Congratulations on the game.
Thank you for your feedback.
It is a fast pace game. The more you kill more will spawn, but only when you kill them. YEah i can increase the aim rotation. i just think that is wonky a fast rotation when the mouse is too close to the center of the screen.
For the amount you can kill, try spamming the bullets. you have 5 active bullets.
Cheers and have fun.
Congratulations on the game.