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A Shacking Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #53 | 2.449 | 3.000 |
Gameplay | #54 | 2.368 | 2.900 |
Overall | #58 | 2.286 | 2.800 |
Audio | #61 | 2.041 | 2.500 |
Visuals | #68 | 2.041 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Congratulations on the game.
I dont know why but the items were stretched for some reason
Also for the field of view the torches were like placed in a way where i cant upgrade the field of view without showing the whole map soo
Thanks for playing my game man :)
If I show you the collision box you'll see that the character 's collision box is Barely under the door's collision box which made it impossible to finish
The thing is you took the first aid kit on the room on the top right you'll be able to save the doggo but if you didn't you actually get the bad ending because it dies on the road
But even if I had a lot of problems but it was fine I had fun making it
The throwing idea is good, but i really disliked the visuals.
In my opinion it would have been better with enemies not respawning, so you could easily pass cleared rooms
Gamejams are made for trying and i wanted to try a new mechanic where you build code sheets that are used everywhere and reuse items because there is individual code
This threw off some huge difficulties because of how everything resets because the rooms are different layouts but also because it doesnt have the same code for certain items
I would try a to make a room as a list of items with each item having an actual item or monster and a position. So your rooms could stay as you left them.
Hey
This game was submitted 20 mins after the deadline not before and also the game is supposed to tell a story
The webgl version was awful and i asked benbonk if it waw possible to change it and he told me to remove the submission and submit it again so that's what i did
I'll play your game tomorrow cuz it's 1 am right now
enjoyed throwing things at ghosts. didnt like the art style and the audio
The style was supposed to be dark because of the story i wanted to share
Its a girl that lost her dog in a cave and you dont know this until the end but the dog actually dies
No offense, I respect your feedback but it's not constructive at all
i like throwing things at ghosts
You also like to throw customers 😂
Indeed
This is the end scene of the game
Im sorry but the collision box is acting weird
Hope you had fun :D
https://imgur.com/a/OvoEJMZ