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Notebook Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity/game design | #27 | 3.438 | 3.438 |
Gameplay | #42 | 2.938 | 2.938 |
Overall experience | #48 | 3.000 | 3.000 |
Presentation | #66 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice concept and good game : )
The presentation is fine, I like the stickman stuff, but I'm gonna have to dock a point for the music being really repetitive.
It's a pretty good concept, and I like the notebook theme, but it's definitely way too slow for my tastes. The starting stats make everything feel too sluggish and the enemies don't spawn very fast, so I just got too impatient to continue past Wave 2 since I kept dying at it and it took forever to get back there.
I also don't know if the upgrades do much? I like having them there but the speed and faster shots only felt very subtly faster
It's a pretty good game, though! Just needs a bit of polish.
I think your points are very valid, especially about the music. I had a lot of stuff to do in my actual life so I had to throw the track and a lot of the game together on the last day, and when I started making it, I didn't really have a strict view of what I wanted, so instead of polish, I decided to think of content that was never added for the final product.
A old stickman game i love it pretty nice!
The notebook idea was extremely creative and great job adding an upgrade system. Great Job :D
Cool, love that I'm not the only one that made mine in scratch, Great job 👍
I really enjoyed this! It's a good difficulty level and the upgrade system is a super cool inclusion that definitely feels like it gives you interesting choices. Very fun!
I really appreciate that! I added the upgrades as a way to differentiate the gameplay between each run and make the player find combos that helped them out, so I'm glad it was very visible to be seen that way.