Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rockyjam

44
Posts
1
Followers
A member registered Aug 21, 2022 · View creator page →

Creator of

Recent community posts

The gameplay/controls requires some work. Like others have commented, using the splitter was not intuitive, but otherwise very nice submission.

Very nice looking graphics. And loved the music. Fighting mechanic is something to improve, but overall solid foundation to build upon!

Liked the assets. And great puzzle game overall. Nice job!

Promising idea for a puzzle game. Physics need some work though :)

Nice to see someone else taking the Tetris approach too :D Not gonna lie, took me awhile to figure out how the block movement works, but all-in-all fun idea for a Tetris-like game!

Definitely one the more unique game ideas. The controls need work though. But nice job overall!

Nice submission. The gameplay was fun. However, the game is super hard! Couldn’t get more than 30% :D

Wow! Great job. This was pretty fun game to play already.

This game has potential. However, the game was pretty hard. Also the objective took me awhile to figure out :)

As JacquesJ said, would’ve been better with real words. But nice work otherwise.

Yeah, the goal is not most intuitive one :) Adding more shapes would definitely make the gameplay more interesting.

Fun idea for a game. But yeah, turning the cups over should definitely be prevented :D

I liked the gameplay and the graphics. Especially the little elementals were cute :) Was hoping to get some difference in the spells and effects, but all in all it was pretty fun game.

The controls were a bit unintuitive, but once I got the hang of them it was a pretty fun game.

Thanks for playing. I was planning to add dropping block size based on the number, but did not have time to implement.

The game kept crashing before I got to the destroying part :(

Fun idea. Maybe the customers could hint their preferences?

Impressive work!

Always room for music games. However, it was a bit hard to play as my notes kept escaping the playarea :)

LOOT!! Isn’t that just the most fun part of the dungeon games :D Nice job with the aesthetics and the overall feel of the game.

Loved your drawings. The fighting system was a bit hard to understand.

Wow! Would be nice to be able to aim the blasts to add some strategy to the fighting system. (Or maybe to combine different types of weapons).

I speedrun your game :)

Nice game. However, couldn’t quite understand how you successfully steal planes from another leader.

How hard can it be? …ok, pretty hard :D

That damn cat always gets me! :D

You’re right. Would be nice to be able to swap colors.

You’re right :D Feels kind of cheating. Maybe I’ll try removing the ability to change color.

Heh! Admittedly the gameplay is not the most intuitive :) The logic is that the dropping block applies the operation individually to all connected same colored blocks. If the result can be divided by 10 the blocks break.

Sometimes coding can be hard :D

Nice and unique idea. Great job!

Feels like finished game. I guess you should always read the manual before playing around with dangerous science. Hopefully they’re more responsible in CERN :)

Nice game. The character movement and feel is spot on. I would re-desing the controls. And maybe quickly swithcing abilities directly from keyboard (without having to travel to checkpoint) could be nice.

Interesting idea for a puzzle game.

Nice little game! Got to wave 12 until all the resources depleted. I then led rest of my people into the desert to die like I was Moses or something.

Nice core idea for a game. Would like to see this idea explored further.

Turns out I’m not very good in guessing colors :D

The controls seem a bit laggy. Unsure if that was intentional, but IMO the gameplay would improve a lot if the movement would be instant.

Very nice looking game. Is there a way to win the game?

This game has lots of potential to be a real game. The core idea is fun. Maybe add some variation in sheep abilities(?) so that different strategies can be applied for the fight.