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Beam Machines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.722 | 3.722 |
Presentation | #14 | 3.972 | 3.972 |
Overall | #15 | 3.722 | 3.722 |
Theme Interpretation | #30 | 3.667 | 3.667 |
Originality | #31 | 3.528 | 3.528 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pleeaase implement local storage saves or some way to bypass levels after the jam. I was playing this for about an hour and it started to become laggy until it crashed. This game is fantastic! But I don't want to have to redo the levels I already completed. I have a few other complaints like the controls being a tad unintuitive and the ghost blocks being really confusing to look at, and the lack of camera rotation makes it hard to place in certain spots, but this is amazingly well made already.
What a great jam game. Biggest thing missing for me was it saving your progress when you quit.
It seemingly has some memory leakage when running the simulations, which was only a problem because the game was so enjoyable I spent a long while playing it (linux version).
Did some levels, will definitely come back for more! Nice presentation and theme Interpretation.
I couldn't figure out how to play. Very unfortunate as it looks very interesting, and the presentations is well done. They menu is excellent!
Seeing this in chrome/firefox/macos. The situation continues into the game. Maybe some sort of issue with high dpi displays?
I also experienced a "freeze up." The game seemingly stopped responding to inputs, but the music still played. This is the only notable thing in the javascript console:
I had to disable high dpi support due to rendering issues, unfortunately, this was the result. Thanks for posting the backtrace, some other people were experiencing an issue that's been hard to track down.
Great little puzzle game. Played for hours, which I was not expecting to do on a game jam! I’ve played similar games but none that do so much with so few elements. I love that it didn’t make me feel like I had to come up with the intended solution and just let me mess around with over-engineered monstrosities. Lots of fun. There’s definitely some quality of life improvements to be had, like the ability to rotate the camera, polishing up the animations when lots of things are pushing each other sequentially in the same cycle, saving your progress, some way of telling which “part” an object is from, and a reset button, but honestly I’d pay a dollar or two for this as is.
Thanks, I'm glad to hear that I accomplished a lot with a few parts. It was the main thing I was hoping to do. I agree with you about all the quality of life stuff, most of them I had considered adding had I had more time. I'm planning on improving this game and releasing it in a more polished and extended state, so I'll definitely be incorporating everything you mentioned in that.
This is actually fairly close to perfect for me. Infinifactory being one of my favorite game all time, it's really hard to not fawn over this and leave a trail of saliva on the floor.
Presentation is excellent, I love the game, although camera rotation would have been welcome, especially to place the beam downward, and shift key acts real weird. And it's just a perfect for the theme. I'm just going to say that it's not very original, being very close to a clone of Infinifactory.
I encountered a bug seemingly due to wielding + moving upward a block, which makes handling moving stuff upward very difficult.
The game lifespan is over 2 hours, this is amazing for a jam game.
Love the presentation, especially the main menu. The puzzles are actually quite tricky! The third level took me a while, but it felt satisfying to finally solve