Refreshing idea! I'm bad at colors, did take some runs and not come over lvl 12 :-D - A checkpoint every 5 levels would be great! :-)
tjanus
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I like the cards, the symbols are great and the idea reminds me on Z where you could get new sectors to produce more soldiers.
Did not understand what todo with yellow cards yet. In my second run I learnt that the villagers can reproduce. Well okay, exponential growth always hooks me! :-D
When I was outnumbering the enemy by a lot I tried an attack, that didn't got well as it freezed the game.
Thank you for playing our submission. :-)
It is not yet well polished and that makes it hard for players. Tooltips for the toolbars would have been a great usability feature. I was not aware how misleading the other YELLOW points are. They are pivot points of, the fields and the target blob. I did update the game description to describe the toolbar.
The blue cutter tool did not make it into the jam submission. I think we spent a lot of time with fun stuff that did not make it, like coming up with nice images from midjourney that also did not make it into the submission. etc. pp. :-D
Thank you for your kind words, we had a lot of fun coming up with the quotes. :-D I used the jam to introduce two newcomers to bevy and I am not very experienced with bevy either. To be honest, we undertake to much with our refactoring efforts for v0.2.0 and one hour before the deadline we tried to fix the render bug in our main branch, but something went wrong.
I just learned that the WASM zip was somehow rejected , so you see v0.1.1 for windows / mac / Linux but not for WASM in itch.io
Thank you for giving our submission a try. We did not yet get a good job done on describing what the players has to do and on top there is also a rendering bug in the web version that makes things even harder for players. I did update the description with some useful hints. The tools affect the yellow pivot point of the blob. Good luck for your next run! :-)
Hey JacquesJ, thank you for trying out our submission. I did update the description to give you some hints. The rendering in the web version is broken such that one cannot see the target shape of the blob. That is really bad for understanding what to do. Good luck in your next try. There is not much content yet but great ideas for further levels. :-)
Yes you did it. :-) We did not get release of version 0.2 ready due to the time limit. Therefore the cutter blocks did not make it into the build. In the WASM build is a rendering bug (probably related to z-ordering) that hides the highlighted target area. That bug is really annoying as it makes the game even harder to understand. Thank you for taking the time!