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tjanus

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A member registered Jun 02, 2022 · View creator page →

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Refreshing idea! I'm bad at colors, did take some runs and not come over lvl 12 :-D - A checkpoint every 5 levels would be great! :-)

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Thank you for the kind words. In the end we had many ambitious plans that didn't make it till the deadline. Cannot promise a date, as I'm bad with deadlines anyway but we decided to go for version 0.2, so stay tuned! :-)

Took more some time to figure things out but was rewarding to finish your submission! :-)

Took more some time to figure things out but was rewarding to finish your submission! :-)

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Wow great contribution. Had problems with interactions in the web build. (Chrome)

We were actually missing this funny AI companion... nobody understood our game yet. Well we also messed up the timing constraint "a bit". After five tries I managed to get 7 points 

I love the idea. I liked the mow sound of the cows, it gave me a smile! Beside reducing top-heaviness I would go for faster acceleration. 

Did some levels, will definitely come back for more! Nice presentation and theme Interpretation. 

Great submission. I had a good laugh when the combine got rid of the other players the first time. :) The commentators are funny too! I also like the presentation. 

I'm also impressed that you handled all this in the jam time constraints. 

I love the idea, but I was overwhelmed when I learnt there are four satellites. It seems to be near impossible to get them all in sync at the same time.

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Nice concept, is there a way to loose yet? 

Wow what a nice artwork - I think its time for lunch now. :-D

I did need a second try to fulfill the guards wish. I loved the spooky creations!

Love these kinds of game. Was quite complicated to setup the right runes and fight the enemies without being able to dodge. Would be good to have an easier start.

Doing some math puzzles in between :-D

Nice polished game, hard to come up with the latter but a link to code is already posted on the comments! :-)

I like the cards, the symbols are great and the idea reminds me on Z where you could get new sectors to produce more soldiers.

Did not understand what todo with yellow cards yet. In my second run I learnt that the villagers can reproduce. Well okay, exponential growth always hooks me! :-D

When I was outnumbering the enemy by a lot I tried an attack, that didn't got well as it freezed the game. 

Impressive game so far. I love playing portals back in the old days with my gf and you get a lot of the basic concepts running. Do you have plans to continue this after the jam?

I hit size 3000 and more than 20k health! It was fun and probably a good basis for some rogue-lite like repeats as in Vampire Survivors. :-D

The sounds are really fun! I like the presentation and did throw some stuff over board. So some meals for the fish too. :-D

The sounds are really fun! I like the presentation and did throw some stuff over board. So some meals for the fish too. :-D

I end up rearranging the cauldron after I had some trouble to put the ingredients in. :-D
Lovely Idea, like Rocket league but with potions :-D

Great idea, nice incorporation of the scene. It seems you did want to have the new render target / viewport features in your game. Good to see a terminal in the 3D world! :-D

Great idea, nice incorporation of the scene. It seems you did want to have the new render target / viewport features in your game. Great idea to do it as a terminal! :-D

Thank you for playing our submission. :-)
It is not yet well polished and that makes it hard for players. Tooltips for the toolbars would have been a great usability feature. I was not aware how misleading the other YELLOW points are. They are pivot points of, the fields and the target blob. I did update the game description to describe the toolbar.

The blue cutter tool did not make it into the jam submission. I think we spent a lot of time with fun stuff that did not make it, like coming up with nice images from midjourney that also did not make it into the submission. etc. pp. :-D

It's great! Really polished for this short amount of time. :-)
Somehow, I did switch to this binary strategy after trying out somewhat three potions without success. In Germany, we have this word "Beratungsresistent" what means "has a resistance to advise" so that was what happened to me, here! :-D

It feels great to get the speed bonis! I did two times at the last jump :-D

Did get it on the second try after reading the manual. It's fun to find the right tradeoff between energy production and not overheating! :)

I did spent a lot of time trying out the combination of two ingredients but later read your potion guide and learnt that this won't work. The next step would be some hints in the game. I like your artwork. 

You did it! Thank you for playing. :-)
You got a point, at least for more complex machines the reset should clear the factory field.

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Thank you for your kind words, we had a lot of fun coming up with the quotes. :-D I used the jam to introduce two newcomers to bevy and I am not very experienced with bevy either. To be honest, we undertake to much with our refactoring efforts for v0.2.0 and one hour before the deadline we tried to fix the render bug in our main branch, but something went wrong.  

I just learned that the WASM zip was somehow rejected , so you see v0.1.1 for windows / mac / Linux but not for WASM in itch.io 

I want to drive this kind of farming trucks. That is a definite Plus. I did not know that you call these things combine in English so did learn something here. :-)

I think rng trick me in my playthrough as the cars mostly spawn on the same side for some time. It would be fun to type a word that forms a sentence instead of random chars.

Cut and and recombine you did hit hte theme! :-)

Its quite addictive! I love factory games and did spent some time in your submission. Well done.

Took me some time to figure out how I can let the blocks disappear and I must admit I read it up but beside that quite fun idea. Randomness regarding color and shape may get this game more challenging when one has figured out the basics.

Took me some time to figure out how I can let the blocks disappear and I must admit I read it up but beside that quite fun idea. Randomness regarding color and shape may get this game more challenging when one has figured out the basics.

The hint scrolls are awesome and wow great presentation. I enjoyed your submission a lot. :-)

Thank you for giving our submission a try. We did not yet get a good job done on describing what the players has to do and on top there is also a rendering bug in the web version that makes things even harder for players. I did update the description with some useful hints. The tools affect the yellow pivot point of the blob. Good luck for your next run! :-)

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Hey JacquesJ, thank you for trying out our submission. I did update the description to give you some hints. The rendering in the web version is broken such that one cannot see the target shape of the blob. That is really bad for understanding what to do. Good luck in your next try. There is not much content yet but great ideas for further levels. :-)

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Yes you did it. :-) We did not get release of version 0.2 ready due to the time limit.  Therefore the cutter blocks did not make it into the build. In the WASM build is a rendering bug (probably related to z-ordering) that hides the highlighted target area. That bug is really annoying as it makes the game even harder to understand.  Thank you for taking the time!