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Señor Pacbomber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #43 | 2.858 | 3.111 |
Presentation | #52 | 2.994 | 3.259 |
Theme Interpretation | #60 | 2.620 | 2.852 |
Overall | #62 | 2.798 | 3.046 |
Originality | #72 | 2.722 | 2.963 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I loved Bomberman as a kid so this is right up my alley. You may have inspired me to go make my own Bomberman clone. I like the added challenge that you have to collect the rings before killing all the enemies. There is a lot more to this idea and combining these two games together matches the theme really well. The presentation is simple but I'm a big fan of it.
There's quite a bit here for a couple days of work.
I got hit by this panic:
error[B0003]: Could not add a component (of type `bevy_tweening::Animator<bevy_transform::components::transform::Transform>`) to entity 575v8 because it doesn't exist in this World.'
With a bit more polish this could be really cool, but I had fun even as it is. Nice submission! :)
Thanks :-) I feel like one additional day of work could have helped a lot. Alas, next Jam :)
I like the idea, and the gameplay is compelling! Though I'm stumped on how to beat level 4. I'm not very comfortable with arrow keys too. I don't see much the relationship with the theme, I guess it's because it's a combination two games?
Hey! Yeah, the idea was to *combine* BomberMan and PacMan. I agree that it is not the smartest take on the combine theme, but I learned about the jam fairly late so I didn't have much time. Also, the levels were done in a hurry during a lunch break so they might be a bit hard (I literally just played each of them once, I think).
Impressive for how little time went into it IMO. It even has AI, even if it's fairly easily exploited. This reminds me of a bit of trivia regarding a extremely difficult jump in I wanna be the Guy. It's nearly impossible and requires a pixel perfect coordination, even much harder than the rest of that infamously difficult game. The developer said they nailed it first try, so they didn't expect it to be difficult...
Thanks! This is what might have happened, haha. I might just have been lucky on the first try when trying out the levels. Initially I wanted to use the big-brain crate but that looked like a lot of work whereas the current "AI" is really really stupid, so it was much less work :-)
The controls seem a bit laggy. Unsure if that was intentional, but IMO the gameplay would improve a lot if the movement would be instant.
Yeah, I agree. I found it a bit hard to get the controls working correctly. And with all the other things that were still not working, I couldn't focus more on it. Even though the jam is done, I'll probably try to fix all these issues, if only for the learning experience..