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Cunning Hound

28
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8
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A member registered Mar 24, 2018 · View creator page →

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I agree with the other feedback about control scheme, but the idea uses the theme really well and definitely works as a game. Nice sound, too. Good job!

I agree with the other feedback about the difficulty curve - it stays very easy for too long. But balancing is always really tricky in a limited time. Nice job overall! I made it to level 19

yeah, the controls generally could do with more work. thanks for playing!

This feels really polished for such a short dev time. Nice job!

Thanks!

Managed 90% on my first try. Nice twist on a classic!

Nice idea! I’m clearly terrible at this because I nearly lost to the AI even though there is none. But I had fun while doing it!

Nice work! Cool idea and well executed.

(First try: 2 games submitted, 103 bugs destroyed)

Interesting idea, definitely integrates the theme nicely! I think this kind of game is very tricky to balance in with such a tight time limit

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I love this so much! Concept and execution are both great.

Fits the theme great and the graphic design is cool!

Sound design is cheesy but works great for the style. Nice job!

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Some people might suggest I should have spent more time debugging or adding a score system or balancing, rather than recording a demented version of the Tetris music with four separate guitar tracks. But what do they know?

simple but effective idea that fits with the theme, well executed too. nice job!

I had fun with this, nice entry :)

great job with the audio!

thanks for the feedback! I agree about the sounds. It was on my list but some bugs pushed me right to the three hour limit before I could get them in.

nicely themed, I had fun :)

8 home on my first attempt, understood what I was doing much better the second time and got 13 home. Nice entry :)

Thanks for playing! That’s great feedback. I never thought about making unloading automatic but you’re right, that would be better. I’m planning to come back to this to add missing art and expand it with some more features at some point now the jam’s over, I’ll put that on my list.

I haven’t seen the thing with the floating/scaling, definitely not supposed to happen! Were you on the web version by any chance? Web performance isn’t great so everything physics-related gets pretty wonky.

This definitely has potential when the different sheep types are implemented. Nice presentation, too. Great job

With a bit more polish this could be really cool, but I had fun even as it is. Nice submission! :)

Like others said, it’s kinda hard to tell which flock is going to win when two come together which can be a bit frustrating (my gigantic flock just got completely eaten up by a pack of three!). But it’s already fun, the concept’s good and for a jam game you’ve pulled it off well. Nice work :)

cool idea, I had fun with it!

Sometimes the gap between pushing a button and the combine actually changing direction is really long, maybe the grid squares could be smaller? But this is a cool submission, nice work!

You can tell it’s a way from being finished, but there’s definitely a fun idea in here and a good start in the time frame. And I studied physics so I’ll always give bonus points for spherical cows.

I find it a bit hard to keep up with the orders coming in, maybe a slower start would be good. But this is really well put together, great job!

Thanks for the feedback! When I had the idea I was actually thinking of each vehicle being controlled by the left or right analogue stick on a gamepad, I think that will feel better. But keyboard input was easier to get up and running within the time for the jam.