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Orber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #42 | 3.281 | 3.281 |
Originality | #56 | 3.156 | 3.156 |
Overall | #61 | 2.813 | 2.813 |
Presentation | #66 | 2.531 | 2.531 |
Gameplay | #67 | 2.281 | 2.281 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea! It's a small change to the autobattler format (at least the ones I've seen), but an interesting one for sure. I'd love to see something like this combined with elemental combinations or something, adding pokemon-like type weaknesses on top of the stats combining.
Interesting little game, reminds me of an old flash game I used to play crossed with pokemon haha. I think you should explain combat and the numbers more, I struggeld to figure it out. Also slow down the combat animation a bit. I wasn't always sure how combining helped me in the game. I think you fit the theme very loosely.
Yes, I wanted to add damage and health loss prompts, as well as a sword and heart symbol to represent each. but no time, such is the nature of a jam.
May I ask what refresh rate you played the game at, as the speed is scaled off of that. It found it acceptable when I was developing it on my 60hz monitor, however when a friend tested it on their 165hz display it felt way too fast.
Thank you for your feedback Jacques.
That is how it goes :) 144hz monitor here. I suggest taking a look at Bevys time delta to avoid differences in gameplay with different frame rates.
https://docs.rs/bevy/0.8.1/bevy/prelude/struct.Time.html