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Yes,  I wanted to add damage and health loss prompts, as well as a sword and heart symbol to represent each. but no time, such is the nature of a jam.

May I ask what refresh rate you played the game at, as the speed is scaled off of that. It found it acceptable when I was developing it on my 60hz monitor, however when a friend tested it on their 165hz display it felt way too fast. 

Thank you for your feedback Jacques. 

(2 edits) (+2)

That is how it goes :) 144hz monitor here. I suggest taking a look at Bevys time delta to avoid differences in gameplay with different frame rates.

https://docs.rs/bevy/0.8.1/bevy/prelude/struct.Time.html