Is this project abandoned?
JacquesJ
Creator of
Recent community posts
I think this is the most fun game of the jam I've played so far. I kept playing it over and over. I think you fit the theme well. I assume you used the boids algorithm? I'm excited to check out your source code and see how you did that in Rust + Bevy. My criticism: It got very frustrated trying to take over other flocks. It seems really random as to whether or not you're going to take over another flock or it's going to consume you. I couldn't find a consistent strategy, it really just felt like a 50/50 chance which got frustrating.
I love the idea, I think you fit the combine theme well. The pixel art is very good, and I also love the music. The name is also great, I assume it's a play on words with a Mole in chemistry. I love the simplicity of the 3d models for the molecules and different colors. Good job. Game over screen also gave me a good chuckle. Criticism: The tutorial text is impossible to read. The game did freeze on me once. I also think you should increase the maximum temperature, it's fun just adding molecules and seeing things go crazy. Some particle effects for combining would have also gone a long way.
I love the concept and seeing how you're affecting the harvester as you keep the satellite stable. The different perspectives seem like a good idea, but I only found the one facing earth to be helpful to gameplay. The others were just kinda cool to look at. I like being able to rotate and see the Earth. The game got very hard, though and it's easy to get into a death spin you can't recover from without restarting. Good game but I don't think you fit the theme.
Interesting little game, reminds me of an old flash game I used to play crossed with pokemon haha. I think you should explain combat and the numbers more, I struggeld to figure it out. Also slow down the combat animation a bit. I wasn't always sure how combining helped me in the game. I think you fit the theme very loosely.
Good game, I'm glad you posted the instructions and keybindings clearing. With that said, they keys were not very intuitive, I suggest adding mouse input and drag and drop to make it easier to play. Also don't end levels immediately, I want to see the beam go and hit my target once I've solved the puzzle instead. Good job, fun game with lasers!