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I like the general idea of having the ability to travel through walls with a penalty side effect like this. It might also be interesting if there were some “ghost walls” that you need to be solid to pass through or something like that – in a couple playthroughs, I found that even with the faster timer I could sometimes collect more items even while staying a ghost the entire time!

I think having a longer timer would help too, since the level is decently large I was never really able to collect more than 5-8 barrels. Overall, I think this game could be pretty fun with some polish!

I appreciate  your reaction! I can also get only 5-8 cans. and staying a ghost get easily because we do not need think switching.

I like your idea for the value for solid☺ ,I had idea to add stage, gimmick, or achievements or type of cans. but beginner of rust/bevy developer could not involve all ideas..!