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Radiation Situation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #29 | 2.871 | 2.871 |
Presentation | #38 | 3.032 | 3.032 |
Overall | #39 | 2.785 | 2.785 |
Fun | #48 | 2.452 | 2.452 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the trade off between needing radiation to power machines but needing to keep it down to avoid losing too much health, but it was really difficult to have it at anything below 100 due to the green lakes having quite a high area of effect. It felt overall like my actions weren't having much of an impact on how well the game was going. Having said that, I really like the idea and would love to see the balance tweaked a bit!
It seemed to me there wasn't much of a reason to avoid radiation, since even at 100 it didn't seem to make my health go down all that fast. Maybe if it was more punishing to have high radiation, but also have an item that reduces it?
I like the concept though! Mainly I guess I wanted more depth, but it is a jam game after all.
I starved to death because I couldn't find any tuna. There should probably be more tuna, or some guaranteed tuna, or some other food source -- otherwise you can get an unplayable map due to bad RNG. Fun concept for a survival game, though.
I wish the map was a bit more tucked together since I struggled to find my way from one location to another. I like how radiation causes me to power up nearby machines, I enjoyed placing my turret and defending against attackers for a while.
Good job!