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Many Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #19 | 3.667 | 3.667 |
Fun | #25 | 3.238 | 3.238 |
Overall | #39 | 3.079 | 3.079 |
Presentation | #66 | 2.333 | 2.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A tower defense game where you control where the enemies go -- I love the concept, and I think it works! A couple notes: it's kind of hard to see the dark cubes on the dark background, some more contrast would have been better. Also it seemed like the placement of the towers didn't have much to do with where my mouse was when I clicked, maybe a ghost image of a tower where it would end up would help.
Very nice indeed! Fun after I figured it out!
An interesting blend of evasion with an incremental game that evolves into an idle game. After I've upgraded enough stuff (still not sure how the `needed level to upgrade` works btw.) I spawned a couple towers and went to make breakfast and 15 mins later it was still going 😁
I would have liked if the dodging/cube follow part had been a bit more polished. Those cubes just come screaming, but then just hang around for a bit.
The gameplay in the early stages is simple but surprisingly kinda fun. It took me quite a while to realize that I gained additional towers during a run, and I am still not really sure how upgrades work.
I know this is all sort of in the spirit of the jam theme, but the stage of the game where it was likely to freeze wasn't very fun for me. Despite having seemingly amazing tower coverage, occasionally a cube that I didn't even see somehow would end me. I tried very few towers, and very many towers, and only made it to ~3.8 minutes.
Took me a while to understand that I need to play with my cursor. First I was confused if I should play with the cubes or with the towers.
Anyway, after I figured it out, it was fun. Cool game!
Addictive!
I'm having trouble getting it to run in Chrome or Firefox :/