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Slowchop Studios

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A member registered Oct 03, 2018 · View creator page →

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Thanks for the review!

It does not help that there are no tooltips to help, but the general idea is to radio in more survivors to be able to get the science done faster.


You’re right about having to wait for the science, even if you have more people. It’s just something I didn’t have time to play test enough and realise, while trying to balance everything else!


Saying that, the game was probably too big of a scope to have research/science in it as well, and be able to balance it properly.

Thanks for the feedback!

That ending was meant to only cure alive zombies but it brought back dead zombies too which is quite a lot to deal with lol.

Good to hear it was addictive :)

I am looking to clean it up and finish some features that were planned, like more weapons, different zombie movements/actions, a few other science tasks.

Will post in the Bevy Discord #showcase when it's ready.

Thanks for the detailed review!

I agree selecting heroes is a bit awkward. I didn't have time to fix it up unfortunately.

With "hero style", in hindsight I think it would have been better to be able to select soldiers (and heroes) directly using a drag selection. I will probably change this after the jam voting ends.

Tooltips! I absolutely realise that it is something players need. It was bugging me during the whole jam. It was the next thing to do before the final submission, but my brain at the time just wasn't ok with doing more UI code. :)

More than one stockpile is very useful to reduce the travel time between picking up resources and dropping them off. It increases your income much faster with less people.

More hospitals isn't that useful as there's usually a clear path between someone downed and the center of the map.

Laboratories can fit an infinite amount of scientists, so not useful in this jam release, but I did have a task to set a limit to the number of scientists per building, but ran out of time.

Thanks for the kind words!

Addictive!

(1 edit)

Left click in the white circle. The circle glows when the hero is selected. Then right click somewhere on the map to move them there.

Go with what you think is right with the hero positioning, just move them in range of the zombies!

With non soldiers, just try to clear the area with 100% soldiers if the logistics are getting into zombie fights. Then when it's clear, change the %'s again.

Hi! Thanks for checking out Outbreak!

There's a performance bug when using a lot of Logistics in the mid to late game. Usually you have enough resources by then so they don't need to stay at a high %.


Please let me know what you think. We're planning on making this a proper game in the future.

We really wanted to make a tutorial but ran out of time :(

Best option at this point is to run the Windows binary under wine. It works perfectly :)

Sorry for the hassle!

Ahh!  I accidentally nuked the fork after the jam without pushing it.

I guess it's a lost cause it this point for mac, unless you can emulate the Windows build.

Sources at https://github.com/slowchop/combine

cd client && cargo run --features shared/prod

Thanks for letting us know! Fixed.