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A jam submission

Elevated ArcanaView game page

Craft Unique Spells to defend your wizard tower from hordes!
Submitted by Braymatter Games (@RoidsDev) — 1 hour, 20 minutes before the deadline
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Elevated Arcana's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#612.1922.333
Theme interpretation#712.3172.467
Overall#712.1922.333
Presentation#752.0672.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Simple. Like the bloom and other visual effects. Could be made really good looking with some polish!

Submitted(+1)

With nothing really happening between waves, the wait time between waves seemed a bit long.

I like this idea of performing control sequences, almost fighting-game style to do other sorts of games. Intriguing.

Submitted(+1)

Neat, looked good, I like the idea of combo tower defense. However, it was a bit slow with getting going in the game (for me) and I would have loved to be able to queue up spells and stuff - shooting and hitting anything was a bit fiddly. Very nice look!

Developer

THanks! I ran into an annoying physics problem with rapier that sucked up a lot of time the last few days; After voting closes I’m probably going to try to polish this up a bit; The vast majority of groundwork for the other 20-ish spells is in place, just needs some elbow grease.

I’m thinking of trying to port it to a mobile app, it would be pretty fun way to kill a few minutes I think :)

Submitted(+1)

Pretty neat, I forgot bloom works on web now. I had trouble getting some of the combinations to work, like the lightening bolt one.. and then I found mud bomb and was like "aww yeaaaaah"

I died at some point but I think it'd be cool if the waves came from different directions or if you had to use different combinations against different enemy types.. it seemed like everything worked against everything for me?

Neat game and the music was dope

Developer

For sure,

I didn’t get to it, but the enemies all have elemental types; I’d like to have the elements in the player spells do more/less damage based on the type of entity that it hits.

It should be really quick to randomize the direction / distribution of the enemies, I’ll do it after voting closes and update :)

Thanks for playing!

Submitted(+1)

Nice bloom.

Developer

Thanks! I always add a ton to anything I make :)