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Hold Gem Stone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #22 | 3.385 | 3.550 |
Execution | #24 | 3.432 | 3.600 |
Overall | #27 | 3.230 | 3.388 |
Graphics | #31 | 3.242 | 3.400 |
Audio | #36 | 2.860 | 3.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game. I didn’t get what the gem bonus cards did until later in the game, and I misclicked Go instead of Dig a few times (maybe put Dig on the left and trigger buttons on mouse up instead of mouse down?
bevy_mod_picking
helps with that).very addicting, felt like an old person on a slot machine
best bevy splash screen in the jam! I liked the design of the game, it has a cool risk/reward mechanic. I also with there were keyboard controls and maybe something that auto-finishes the cycle once you fill your gem selection. The gems are pretty and I liked the cycle complete gem explosion.
Nice job and a very unique concept. Quite polished.
I did find planning was a little difficult given it was “double RNG”, i.e. what was on the circuit and where I landed. Despite this it was still fun!
Some keyboard shortcuts for the buttons would have been helpful.
I got 200k in one move on the “short mode” but it didn’t seem to end?
Really well done. Very fun game to play. Well executed, well balanced. Very addictive.
Cool idea! I had fun playing it!