Neat idea. I poured just enough into blocking early on to avoid damage and the rest on myself. It got unbalanced pretty quickly :D
wilsk
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I really enjoyed this puzzle game. There were some minor quality of life things that would have made the experience a little better:
- it needed a reset button I think,
- once I’d solved a level there was often quite a long wait until enough bits of treasure were returned. A “speed up” button would have been great,
- the “back to main menu” button in the dialogue box got me a few times, I expected this to be a “close dialogue” button.
- the game started before I could interact, which meant I felt like I couldn’t look at a puzzle and understand it before the adventurers started dying.
Overall an interesting idea, lots of puzzles (I got stuck on level 9) and very well developed given you only had a week.
Fantastic and well thought out puzzle game. Nice ambiance and tonnes of puzzles. The mechanics were introduced at the right pacing.
I ran in firefox without any audio stuttering.
I did find a bug that if you use the hamburger menu to switch levels while a level is animating in things go pretty wrong and it gets stuck :D
What a really cool idea. It sounds great too.
I found one or two runs ended mostly because there weren’t any “movement” options in the upgrade screen so I had four or five attacks and only one move. It made it pretty difficult to avoid taking damage when there were big swarms of enemies.
Fun and unique!
For some reason I’m a sucker for these kinds of games so I played this one for a while and really enjoyed it.
I did have to mute the music at one point because it got a little repetitive, but reading other reviews it sounds like I should have stuck with it a bit longer.
There does seem to be an issue with Saturn, but I’m not sure its a balancing one. I had it upgraded so it was generating something like 8.6B / sec, but when it completed an orbit (after something like a minute) my “cash” only went up by about 40B. So this feels like a bug to me and not a balance issue?
A little more explanation about what moons and satellites and what each did would have been good, I’m still not 100% sure.
Some keyboard shortcuts for bulk buys would have been good too.
Having said all that, this was a very polished, nice to look at game and I really enjoyed it.
Nice job and a very unique concept. Quite polished.
I did find planning was a little difficult given it was “double RNG”, i.e. what was on the circuit and where I landed. Despite this it was still fun!
Some keyboard shortcuts for the buttons would have been helpful.
I got 200k in one move on the “short mode” but it didn’t seem to end?
Fun game, I really like the premise and it was very satisfying to smash through enemies especially once I got powerful.
There did seem to be a fairly huge jump in difficulty on the Wizard Tower + lava level. I could basically one shot everything and clear all the other stages, but would die in about 1-2 seconds on these screens (at about cycle 30). Edit: oh and some of the collision boxes on obstacles seemed a bit too big?
A neat post jam addition would be a lot more “juice” and visual effects as you get more powerful, and some way to view your stats.
Fun entry though, thanks!
I liked the “vibe” with the quirky art style and music. It was good to see another walking simulator in the jam too!
I’m not sure if I finished it - I seemed to get to a point where I tried walking off all the edges and it didn’t change screens again, but it wasn’t clear if this was the end or I missed something?
Lol, this was a very quirky game. I had fun.
It took me a while to work out the dash - i.e. I missed the line under the controls table in the description and couldn’t work out what I was meant to do for a while.
It was also a little tricky with the camera view to reliably dash in the right direction.
This was fun though, I enjoyed myself!
Cool game. It took me a little while to get the hang of the systems and work out how everything linked together. I also lost the first couple of play throughs while reading the tutorial, so it would have been nice to have the game paused until I hit a “start” button.
Other than that, I enjoyed building a little engine and turning the business around from “massively in debt” to so rich I owned about 20 people and sold enough alcohol to supply a small country!
I think this has the bones of a really fun strategy, and with the seasons turning it fit the theme well.
Great work, a really polished puzzle game with a tonne of levels. Fits the theme very well too!
One minor UX tweak would be that when you succeed in a level to show a “next level” pop up (something more obvious and with a bit more juice than just the green button) and prevent further inputs, otherwise its easy to think you haven’t finished yet.
Interesting idea and overall very polished.
I think other comments have covered the positives pretty well. I found the “flickering” fog of war a bit disconcerting, it was a bit unclear to me why that was happening. In a few places enemies got stuck on doors.
Apart from that, a unique idea that captured the theme really well.
Great idea and an interesting mechanic with the cyclic phases. The music was good and the gameplay felt quite smooth.
I sometimes felt like it didn’t quite shoot where I was pointing, I think probably because the rotation speed on the turret was slower than I expected, or maybe I wasn’t getting enough visual cues about where I was aiming.
Oh thanks that’s a good call out. I did test a few “shortcuts” on the tutorial to make sure it didn’t break everything, but obviously I missed that one! The idea was that if you missed the ship at that stage you’d go bankrupt and have to start again, but I may have messed that up with one of the final balance changes.
Thanks for playing and for the feedback!