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wilsk

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A member registered Apr 19, 2015 · View creator page →

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Neat idea. I poured just enough into blocking early on to avoid damage and the rest on myself. It got unbalanced pretty quickly :D

I’m surprised you don’t already know everything there is to know about whales! :P

Thanks!

I really enjoyed this puzzle game. There were some minor quality of life things that would have made the experience a little better:

  • it needed a reset button I think,
  • once I’d solved a level there was often quite a long wait until enough bits of treasure were returned. A “speed up” button would have been great,
  • the “back to main menu” button in the dialogue box got me a few times, I expected this to be a “close dialogue” button.
  • the game started before I could interact, which meant I felt like I couldn’t look at a puzzle and understand it before the adventurers started dying.

Overall an interesting idea, lots of puzzles (I got stuck on level 9) and very well developed given you only had a week.

Nice work, a very interesting take and the graphics and audio all fit the theme really well.

I would have loved the option to use WASD as well as / instead of the arrow keys and space.

Windows 10 version something something Firefox 128.0.3 (64-bit) AMD CPU Nvidia GPU

Impressively detailed and complex for a game jam. I have to admit I created a few circles and turned things on and off but have no idea what I’m doing haha

Fantastic and well thought out puzzle game. Nice ambiance and tonnes of puzzles. The mechanics were introduced at the right pacing.

I ran in firefox without any audio stuttering.

I did find a bug that if you use the hamburger menu to switch levels while a level is animating in things go pretty wrong and it gets stuck :D

What a really cool idea. It sounds great too.

I found one or two runs ended mostly because there weren’t any “movement” options in the upgrade screen so I had four or five attacks and only one move. It made it pretty difficult to avoid taking damage when there were big swarms of enemies.

Fun and unique!

Very nice graphics, and I loved the “drop into a new screen” animation for the character.

I got stuck on the second or third level because all the enemies despawned after about 3 seconds and I couldn’t progress.

For some reason I’m a sucker for these kinds of games so I played this one for a while and really enjoyed it.

I did have to mute the music at one point because it got a little repetitive, but reading other reviews it sounds like I should have stuck with it a bit longer.

There does seem to be an issue with Saturn, but I’m not sure its a balancing one. I had it upgraded so it was generating something like 8.6B / sec, but when it completed an orbit (after something like a minute) my “cash” only went up by about 40B. So this feels like a bug to me and not a balance issue?

A little more explanation about what moons and satellites and what each did would have been good, I’m still not 100% sure.

Some keyboard shortcuts for bulk buys would have been good too.

Having said all that, this was a very polished, nice to look at game and I really enjoyed it.

The art style is great and the warm background noise is nice too. I’m not sure if its me or the game jam time limits, but I clicked on the phone then couldn’t do anything and got stuck.

Cool to see a wiggly triangle mesh collider thing, that looked like a tricky technical detail. Thanks to Vrixyz I spawned outside but was was able to drive backwards and get into the canyon.

I think with a bit of work on the controller it could be fun!

Nice job and a very unique concept. Quite polished.

I did find planning was a little difficult given it was “double RNG”, i.e. what was on the circuit and where I landed. Despite this it was still fun!

Some keyboard shortcuts for the buttons would have been helpful.

I got 200k in one move on the “short mode” but it didn’t seem to end?

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Fun game, I really like the premise and it was very satisfying to smash through enemies especially once I got powerful.

There did seem to be a fairly huge jump in difficulty on the Wizard Tower + lava level. I could basically one shot everything and clear all the other stages, but would die in about 1-2 seconds on these screens (at about cycle 30). Edit: oh and some of the collision boxes on obstacles seemed a bit too big?

A neat post jam addition would be a lot more “juice” and visual effects as you get more powerful, and some way to view your stats.

Fun entry though, thanks!

Great job on your first game jam!

I liked the “vibe” with the quirky art style and music. It was good to see another walking simulator in the jam too!

I’m not sure if I finished it - I seemed to get to a point where I tried walking off all the edges and it didn’t change screens again, but it wasn’t clear if this was the end or I missed something?

Lol, this was a very quirky game. I had fun.

It took me a while to work out the dash - i.e. I missed the line under the controls table in the description and couldn’t work out what I was meant to do for a while.

It was also a little tricky with the camera view to reliably dash in the right direction.

This was fun though, I enjoyed myself!

Cool game. It took me a little while to get the hang of the systems and work out how everything linked together. I also lost the first couple of play throughs while reading the tutorial, so it would have been nice to have the game paused until I hit a “start” button.

Other than that, I enjoyed building a little engine and turning the business around from “massively in debt” to so rich I owned about 20 people and sold enough alcohol to supply a small country!

I think this has the bones of a really fun strategy, and with the seasons turning it fit the theme well.

Neat idea! I liked the chill music and the gentle crackle of the sun. There were a few abrupt transitions between screens where the wrong level flashed up for half a second before being replaced, but a fun jam entry!

Getting strong “elastomania” vibes from the early 2000s. Cool idea, I’m not sure I made things any better with my A and K key mashing!

Great work, a really polished puzzle game with a tonne of levels. Fits the theme very well too!

One minor UX tweak would be that when you succeed in a level to show a “next level” pop up (something more obvious and with a bit more juice than just the green button) and prevent further inputs, otherwise its easy to think you haven’t finished yet.

Looks really interesting and very atmospheric. The sound was broken in the web build and at one point I alt+tabbed and the mouse capture went all weird so all I could do was stare at the sand!

My bike got airborne for about 10s at one point because I hit a traffic cone, perfect :)

This was fun, it took a bit to get hang of the steering but once I did I scraped through the $35 with out 0.3s to spare.

Cool to see some a 3d game bevy that runs very well for me in the browser.

Took me a little while to understand what I was meant to do, but after reading the instructions a few times I got the hang of it. A pretty stressful game, luckily they don’t make clocks like they used to any more :D

Took me a little while to understand what I was meant to do, but after reading the instructions a few times I got the hang of it. A pretty stressful game, luckily they don’t make clocks like they used to any more :D

This was fun! The 3d planet was neat and the upgrade system was pretty impressive for a game jam.

It really lacked some juicy sound effects.

Really interesting idea and a cool twist on the cycles theme. I did come across a bug when it got stuck while paused and wouldn’t resume (although the top bar would change between pausing and unpausing when I hit space).

Well I don’t think I’ve played a game like this before! That was definitely fun, I got to 35rpm.

A unique take on “cycles” and I really like the visual style and the “prison architect” style vibe. My keyboard doesn’t have a numpad so I couldn’t cheat, but it did feel like the gameplay was a little unbalanced in that washing machines took a looooooooooong time to pay off their purchase price.

Interesting idea and overall very polished.

I think other comments have covered the positives pretty well. I found the “flickering” fog of war a bit disconcerting, it was a bit unclear to me why that was happening. In a few places enemies got stuck on doors.

Apart from that, a unique idea that captured the theme really well.

I think this is a very accurate ~~NAS~~TAGCAR racing simulator and I approve. I also think I was drunk and asleep at the wheel.

Great idea and an interesting mechanic with the cyclic phases. The music was good and the gameplay felt quite smooth.

I sometimes felt like it didn’t quite shoot where I was pointing, I think probably because the rotation speed on the turret was slower than I expected, or maybe I wasn’t getting enough visual cues about where I was aiming.

Fantastic job, I didn’t finish but played for quite a while. It felt quite polished and the difficulty + different abilities really grew at the right pace for me.

Nice work, a neat little game with cool mechanics and a decent dialogue system!

Once small issue I encountered was that the game didn’t fill the screen when it was full screen, which meant when the chick was near the edge of the screen I’d often right click or scroll instead of shooting.

Really unique and interesting idea. I’d have loved a way to clear off the “board” as I had to refresh the page a few times until I got the hang of it.

Unfortunately the music I produced was a bit unfriendly on the ears haha

I like the idea and its satisfying to throw down some loops.

I found it a little hard to work out what the action icons represented. I think the “position” might be a bit buggy as well, I definitely beat all the other bikes and there was nobody nearby and it said I came second.

A simple but very polished, great sounding and looking twitchy reflex game. Probably a bit too twitchy for my old reflexes, I felt like a few times I hit the jump but the computer said “no” - I suspect a skill issue on my part though.

Great work!

I like the idea and its satisfying to throw down some loops.

I found it a little hard to work out what the action icons represented. I think the “position” might be a bit buggy as well, I definitely beat all the other bikes and there was nobody nearby and it said I came second.

Hey thanks, I really appreciate it. Balancing is hard at the best of times! Thanks for playing and for your entry too!

Oh thanks that’s a good call out. I did test a few “shortcuts” on the tutorial to make sure it didn’t break everything, but obviously I missed that one! The idea was that if you missed the ship at that stage you’d go bankrupt and have to start again, but I may have messed that up with one of the final balance changes.

Thanks for playing and for the feedback!