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Tank Defenders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #53 | 1.990 | 3.111 |
Execution | #64 | 2.061 | 3.222 |
Overall | #67 | 1.777 | 2.778 |
Game Design | #72 | 1.563 | 2.444 |
Graphics | #76 | 1.492 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i love the voice lines!
Thanks! That was probably the most fun/satisfying part to do honestly haha
You should make builds for other platforms than windows
Which platform are you trying on?
Mac/Wasm/Linux
I may try and get the Mac OS version up today, but I doubt I will even bother trying for WASM… Unless its easy? lol
Always up for some RTS action! Thanks for providing the source so I could enjoy from the Macbook. The audio gave me warm fuzzy command and conquer feelings. But sadly, I seemed to get stuck at some point where pressing the "ready up" button no longer worked.
Thanks for playing and thanks for the feedback! I drew a lot of inspiration from C&C (RA is the best game ever). Next jam, I need to devote time for play testing so I can iron out those nasty bugs. Thanks again 😁
I think it might be waiting for the player to expend all his money...but we can get into a state where we can't buy anything due to cost while still having some cash on hand.
Ahh okay. Wow thats a sneaky one. I can’t think of off the top of my head why thats happening. I implemented the round based mechanics WAY too hastily literally the morning before the deadline and the code started to get pretty hairy. I appreciate your feedback!
I just did a bit of testing and I actually dont think this is the cause. The mystery remains!