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Medusa's Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Difficulty (hard but not rigged or impossible) | #15 | 3.000 | 3.000 |
Game Design | #35 | 3.000 | 3.000 |
User Exprience | #86 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is a neat concept and most of it seems to funciton well but as im sure you are aware it needs a little bit more work. The hitboxes and controls need adjusting. I like the art and the execution. I think you should keep working on this and show us the improved version. Feel free to pop into our discord if you need advice or support.
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Comments
pretty cool. hit detection is a bit odd though and i just read your comment about the webgl taking control of cursor ... would like to try it with the proper controls! is the circle below the player the hit area / range ? i felt sometimes i stoned souls they would die near instantly off a LMB but sometimes they took more than 10 hits to free. cool idea
Really appreciate! yeah, was a big problem when we realized that we lost cursor xDD We had to change to rotation, but.. yes, your ight....
Yes , the circle is intended to make player know the 'hitting area'
About those '10 hits' you are right!this is because the hit box from souls should be bigger!
All noted for final version xDDDD
Thx anyway!
nice idea but i didn't get the (rmb and lmb)
We had an unexpected error... we tried to use the cursor to help with the direction of the stoned ray (rmb)BUT, webgl takes control of the cursor and player is no longer able to point with iht, sooo ,we had to change it using only rotation
In the other hand , LMB is used to hit (in close combat) the stoned souls and 'free' them
Sorry for annoying!^^