Really appreciate feedback, i Will do some changes to make them more comprehensible ^^
covra
Creator of
Recent community posts
Yeah, it can be confusing bcs I have to use almost all time settinp up the api and no time for 'details' xDDD
- The base has health = 100 points
- Each 'eye-alien' who reaches the base, substract 1 health base point
- If health reaches 0, you loose. If you kill all aliens you win
- To kill aliens you have to use tools
- Each tool is randomized by the dices (colored squares with 'physics')
- Each tool has a different effect (damage, slow, change direction)
- To enable the button to use the tool you have to kill X aliens (first use is free)
- The button is down the 'brown card' with a number inside
- You can either just move the curosr + tool over the aliens or click on screen and place it . Effect is area-based
yes, all is there, but i havent time to poolish xD
note: added extra info on game page
Really appreciate! yeah, was a big problem when we realized that we lost cursor xDD We had to change to rotation, but.. yes, your ight....
Yes , the circle is intended to make player know the 'hitting area'
About those '10 hits' you are right!this is because the hit box from souls should be bigger!
All noted for final version xDDDD
Thx anyway!
We had an unexpected error... we tried to use the cursor to help with the direction of the stoned ray (rmb)BUT, webgl takes control of the cursor and player is no longer able to point with iht, sooo ,we had to change it using only rotation
In the other hand , LMB is used to hit (in close combat) the stoned souls and 'free' them
Sorry for annoying!^^