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covra

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A member registered Jan 10, 2021 · View creator page →

Creator of

Recent community posts

Really appreciate! yeah, was a big problem when we realized that we lost cursor xDD  We had to change to rotation, but.. yes, your ight....
Yes , the circle is intended to make player know the 'hitting area'
About those '10 hits' you are right!this is because the hit box from souls should be bigger!
All noted for final version xDDDD

Thx anyway!

We had an unexpected error... we tried to use the cursor to help with the direction of the stoned ray (rmb)BUT, webgl takes control of the cursor and player is no longer able to  point with iht, sooo ,we had to change it using only rotation
In the other hand , LMB is used to hit (in close combat) the stoned souls and 'free' them
Sorry for annoying!^^

Thank you both guys, but we are thinking what to do , due a mistake we were designing a 3D game (html5), but we have to re build the team (if possible) to look for 2D artists :(

Hi! We are a team group of 4 (1 unreal programmer, 2 artist and 1 game designer/lead narrative) looking for a audio composer to make the Game music and sfx (if know about unreal , would be better!)


Join us! Excited about the jam!

Nice Game!!

I tried first to play It on my phone, but i couldnt! Cool Game!

Nice work!

jmm. how can I kill the chicken? leaving the box on it?   Very cool idea!

Maybe the gun could have a quicker reload?  Cool game!

Cool work! Love the color palette!  At the beginning was so hard to know what to do, but after a while, its clear! For me, maybe the best of the jam! Congrats! Nice idea

yeah, was intended, but, you're right, for me was very disorienting too! i will not for future! thxss!!

When you jump, a ray is launched from the cube with a white sphere 'acting' as a shockwave (html5 :S) ^^... maybe is that?

thanks for feedback! really appreciate!

Coool ^^

Cool ^^ :)

yeah, we did that very specific mechanic just for the Jam! Thanks anyway for feedback! ^^

Maybe you could add more oxigen zones? ;)

Really appreaciate for the feedback! :)