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A jam submission

CorgicycleView game page

Play as a corgi riding a pogocycle in a construction paper world! Made for BIGMODE Game Jam 2023.
Submitted by Xenoparrot — 1 hour, 33 minutes before the deadline
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Corgicycle's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1263.3793.379
Originality#1393.5523.552
Presentation (graphics, audio)#1843.3453.345
Theme#2952.7932.793

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Corgicycle takes inspiration from the theme by creating a completely new and fun mode of transportation, the POGOCYCLE. It's a mix of two other modes of transportation, the pogostick and unicycle.

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted(+1)

This is a silly game and I enjoy that. The big levels are good at presenting different opportunities to make use of all the tools provided. I enjoyed performing the pogo jumps and building momentum. On the final level I got lost. But still it was a fun game!

Developer(+1)

I'm glad you enjoyed it! Yeah level 6 was definitely too far, I just really wanted to see how far I could push the level design. After the jam my brother (the artist) tested it, and he couldn't finish it either. Live and learn. Thanks for letting me know what you thought! I'll play your game soon!

Submitted(+2)

As a trials fan and a dog person this game warms my heart. It reminds me of an older trials-type game called Elasto Mania. The controls feel nice and responsive, but some levels were so big I got lost. Maybe you could add some arrows to point the player into the right direction? Fun game, great job!

Developer(+2)

Thanks for playing it! Me and my brother played Trials back on xbox arcade, so it definitely was an inspiration to this game. And thanks for the feedback on the levels! I was really wondering what kinds of levels would a pogocycle be most fun in, so I made every kind. I'm hoping a waypoint/checkpoint system (with an indicator pointing to the next checkpoint) would make it easier to enjoy the big levels. And a more detailed art style to know when you're going in circles. Though again, I'm honestly not sure yet if bigger levels will be as fun as classic short linear levels. Regardless I really appreciate your comment, I'll be playing your game soon!

Viewing comments 2 to 1 of 22 · Previous page · First page