Hey, you again! Thanks for the comment. Did you come back just to play Corgicycle and then found it was changed, or did you somehow get a notification I changed it? I'm honestly curious, I literally updated it just today and wasn't expecting anything (evident by the fact I put off redoing the description and removing the mobile buttons).
Regardless, you got a point. I do want to do some more with the game, and I will. I just needed to solve a couple design problems first.
I was really trying to remedy the main problems it seemed new players had: nobody wanted to read a tutorial, and people wanted shorter levels to replay to get a better time.
So the first chapter is basically a 40 level long tutorial of how to ride a pogocycle, without a single word of text. I probably made it too easy, but you might like the last few races though.
I actually spent the month during the voting period creating tools to make creating races faster, so since you preferred longer levels I'll make that the theme for chapter 2. Chapter 2 can just be something like 20 obstacle courses, designed like the old levels. I really liked making those before. I just couldn't keep requiring reading before having fun, now experimentation is all that's required to learn the mechanics.
I do want to add interesting level mechanics (I was dying to add a boost pad this whole time). It's just that development will slow down as Corgicycle moves into the background, so I wanted to get out Chapter 1 sooner rather than wait for more content.
In any case, you're the only person who commented which in effect makes you this game's entire audience. So if you want something else in the game let me know!