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A jam submission

Metal ModeView game page

A tower defense roguelike with mechs and dice!
Submitted by Devious_Oatmeal (@Devious_Oatmeal) — 5 days, 18 hours before the deadline
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Metal Mode's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#304.1674.167
Presentation (graphics, audio)#374.3704.370
Fun#673.6673.667
Theme#1013.7413.741

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
You can change the mode of the Dice to change your chances, and the main point being that you send out "Metals" (Tank-like things) with 2 modes that you can switch between; each having their own special abilities and stats.

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Comments

Viewing comments 47 to 41 of 47 · Next page · Last page
Submitted(+1)

A cool concept but it would benefit from a bit more explanation/tutorialisation

Developer(+1)

Yeah. Tutorial came last, so wasn't able to get it in a great spot. Though, everyone so far has understood it eventually.
I'm working  on the tutorial and new mechanics for a full version, so it shouldn't be an issue in the future.

Thanks for playing! :D

Submitted(+1)

Very cool. You don't see many strategy games in these types of things

Developer

I've actually ran into a good number of puzzle games in this jam.
I guess that's close enough. lol

Thanks for playing! :D

Submitted(+1)

This game is really great. very well made. amazing presentation, very deep and good gameplay and mechanics. this genre isn't my thing though, it's too complicated for my monkey brain, so i didn't play it a lot. very awesome work. this game can win the whole thing.

Developer

Part of it's my fault. The onboarding is like a slap to the face with info.
But glad you liked it even if it wasn't your cup of tea! :D

Submitted(+1)

This game is an absolute banger! There is so much variety in what you can do. It was a little overwhelming at first but after a few attempts, I was able to really get a good grasp. I love the ideas for all the little tanks and their properties. I could not get enough- everything in the game loop is so satisfying! 

Maybe I missed it in the tutorial, but I think it could be more clear that you can buy additional dice slots on the bottom. It felt like a whole game changer when I found out I could buy more.

Really amazing game. 

Developer(+1)

Yeah. I'm currently working on the onboarding. I might go the roguelike-unlock route, where you unlock them over time. Maybe a free-play mode too. Plans for the future! :V

You didn't miss anything, that's on me. lol I forgot to say you could buy more dice.

Thanks a ton for playing! I'm glad you enjoyed it! :D

Submitted(+1)

Wow, what a really incredibly game. Sometimes I look at jam entries and I feel like they more so "can be classified as games", but aren't necessarily fun or repeatable; this one is definitely not in that category. Very entertaining gameplay that can definitely get very addictive. You need some time to take everything in, and I think this game would benefit a ton from introducing the various mechanics gradually rather than all at once, should you decide to keep working on this further (which I think you should). I didn't really get a good grasp of the modes and I sure as hell wasn't good at deploying the troops well and managing the resources properly (at one point I ended up with -99 energy. No idea how that happened, but I knew I was doomed from there). My only point of criticism was that it's not easy to tell that the small yellow things are enemies that need to be destroyed unless you're told directly. Other than that, greatly presented, polished, surprisingly deep original gameplay that fits the theme well. Amazing work.

Developer(+1)

Yeah. The tutorial came last on the docket once I had the mechanics in, so I ended up doing a no-no with tutorials, and hit the player with a bunch of info at once due to time. I'm currently working on it further, and am gonna tackle that stuff in smaller bites though!

The -99 energy was a bug caused by the KING. If you used a normal attack with it, it would take away from your energy and not the attack GRIT, which meant that attacking with it a lot meant you went into the negatives, which meant you couldn't deploy since they all needed energy to deploy. lol

I'll have the tutorial say they're the enemies. It shows them in the tut, but I don't think it directly says the dots are the monsters.

Thanks a ton for playing, and thanks for the feedback! :D

Submitted(+1)

Very cool entry! This one really sinks its teeth in and ends up being surprisingly addictive. I think this is a cool idea that really has some legs. The tutorial really helps but as others have said it is a bit rough to start, but it does really click eventually. I really liked being able to upgrade your dice and increase the amount of them, it's almost like one of those idle cookie clicker type games but the currency is actually going toward gameplay. There was still some ambiguity for me by the end of my play session, like how much damage the home base can take, what the lightning bolt thing does besides creating more tanks, and the benefits of other tanks over shoot, but overall I feel like I got pretty effective at the game. When I realized I could click and drag to roll all the dice in one sweep I actually gasped that was so satisfying haha. Nice entry, good work!

Developer

The lightning bolt was Energy, and was used for Abilities. You hold Right Click on a Metal and it activates it. Some target a tile, and some activate right away. It's the most unintuitive control I have in the game, but since I wanted to stick to just the mouse, it was difficult to make a way to use the ability without a popup menu every time.

SHOT's just way too OP and the others are too underpowered right now. I'm currently changing them for a full build, so the issues should be fixed by then.

Thanks a ton for playing and enjoying! :V

Submitted(+1)

i had a bumpy start into this game but with time I got to appreciate it more. Especially its depth. This game was really unique.

Developer (1 edit) (+1)

The onboarding's a bit shaky, but I'm fixing it for a full release.

Thank yuh for the kind words, and thank yuh for playing! :D

Viewing comments 47 to 41 of 47 · Next page · Last page